Great place to find out save game file, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for The Darkness II PS3.
(ZIP - Europe)
- All Missions 100% Completed
- All Abilities Obtained
- Finished on All Difficulties
- New Game + Unlocked
- All Extra Missions and Hit List Missions Unlocked
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Great place to find out save game file, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for The Elder Scrolls V: Skyrim PS3.
(ZIP - North America)
- Main story completed, almost done with dark brotherhood, started companions
- Level 25 Imperial
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Great place to find out save game file, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Tales of Graces f PS3.
(ZIP - North America)
- Level 200
- All Titles for Asbel and over 120 on other members
- 100% of all Books (Discoveries, Enemies, Items, Dualize, Sidequests),
- All Inn Requests done
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Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for The Amazing Spider-Man PS3, Xbox 360, Wii.
Unlockables Comic Book Page Finder (PS3)
To unlock the comic book page finder on the mini map (will appear as yellow dots) you have to collect 500 pages (there are 700 pages total: 100 flying pages, and 600 staionary in both the open world and in levels)
Unlockables Costumes
Big Time Suit
In Times Square behind the red bleachers, on the glass.
Classic Black Suit
Under the Gazebo in the narrow park, left of the main Oscorp Building downtown.
Classic Spider-man Costume
Unlocks with the activation of the Rhino Challenge DLC
Cross Species Spider-Man
Complete the game on any setting
Future Foundation Suit
Behind the gas station store in a small alley. One block right of north bridge
Negative Zone Suit
On top of Beenox building, second building inward from Brooklyn Bridge.
New Black Suit
Complete the game 100%
Scarlet Spider (2012) Costume
You need the camera to unlock this costume. Go to Central Park and from the fountain move north away from it until you see a bridge.
Unlockables Trophies
BRONZE
A Dash of Spider
Complete all XTreme Race challenges
Amazing Spider-Man
Unlock all concept art
Apparent Defeat
Defeat Iguana
Beating the Odds
Clear the second fight against the Hunter robots
Call Interrupted
Destroy a Seeker before it can call a Hunter
Car Hopper
Clear all car chases
Corporate
Collect all Oscorp Manuals
Deeply Sorry
Defeat Nattie
Down for the Count
Defeat Rhino in the sewers
Friendly Neighbor
Save a hostage caught in a petty crime
FYI I'm Spider-Man
Perform 25 Signature Moves
Gladiator
Complete all Oscorp Secret Research Labs
Haymaker
Perform a Web-Rush punch
Jinxed
Defeat Felicia
Journalist
Collect all audio evidence
Keep It Together
Immobilize 6 enemies simultaneously with web
Librarian
Collect all magazines
Lightweight Champion
Defeat 100 enemies
Negotiator
Resolve all police deadlocks
On the Fly
Collect all 700 Spider-Man Comic Pages
Peace of Mind
Return all escapees to the police
Pest Control
Defeat Scorpion in the city
Peter Parker
Complete the game on human difficulty
Sanitized
Rescue all infected civilians
Sky Captain
Chain 10 Web-Rushes in the city
Smell You Later
Defeat Vermin
Speed Bump Ahead
Defeat Rhino in the city
Stick to the Plan
Defeat 50 enemies by performing Stealth Takedowns
Tail? You Lose
Defeat Scorpion in quarantine
Tech Savvy
Collect all hidden Tech Pieces
The Camera Loves You
Complete all XTreme Video challenges
Ultimate Spider-Man
Acquire all upgrades
Who's the Prey?
Clear the first fight against the Hunter robots
SILVER
All Tied Up
Defeat 100 enemies by performing Stealth Takedowns
Big Apple, Big Worm
Defeat the S-02
Clean Victory
Defeat a Hunter without using your Web-Shooters
I'm on a Roll!
Achieve a combo streak of 42
Middleweight Champion
Defeat 500 enemies
Siege Averted
Defeat the S-01
Switched Off
Rescue Alistaire Smythe
The Sky Is the Limit
Defeat the S-01 without touching the ground
Tomorrow Is Saved
Defeat the S-03
Vigilante
Complete the game on hero difficulty
Welcome Back, Friend
Defeat Lizard
GOLD
Heavyweight Champion
Defeat 1000 enemies
Spider-Man
Complete the game on super hero difficulty
PLATINUM
Does everything a spider can!
Unlock all Trophies
Unlockables Cross Species Spiderman (Xbox 360)
Beat on any difficulty.
Download and Play Amazing Spiderman for Free!
Unlockables Achievements
10G
FYI I'm Spider-Man
Performed 25 Signature Moves
Haymaker
Performed a Web-Rush punch
15G
A Dash of Spider
Completed all XTreme Race challenges
All Tied Up
Defeated 100 enemies by performing Stealth Takedowns
Call Interrupted
Destroyed a Seeker before it could call a Hunter
Car Hopper
Cleared all car chases
Corporate
Collected all Oscorp Manuals
Friendly Neighbor
Saved a hostage caught in a petty crime
Gladiator
Completed all Oscorp Secret Research Labs
I'm on a Roll!
Achieved a combo streak of 42
Journalist
Collected all audio evidence
Keep It Together
Immobilized 6 enemies simultaneously with web
Librarian
Collected all magazines
Lightweight Champion
Defeated 100 enemies
Negotiator
Resolved all police deadlocks
Peace of Mind
Returned all escapees to the police
Sanitized
Rescued all infected civilians
Sky Captain
Chained 10 Web-Rushes in the city
Stick to the Plan
Defeated 50 enemies by performing Stealth Takedowns
Tech Savvy
Collected all hidden Tech Pieces
The Camera Loves You
Completed all XTreme Video challenges
Great place to find out save files, cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Naruto Shippuden Ultimate Ninja Storm Generations PS3.
All Characters Completed/Unlocked (ZIP - North America)
Great place to find out save game files, cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Lord of Arcana PSP.
All Chapters Complete, Level 99, All Weapons, Armors, Orbs and Cards Unlocked (ZIP - North America)
Great place to find out save game files, cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Pro Evolution Soccer 2011 PSP.
All Teams, All Team logos, All Clubs, All Emblems..etc (ZIP - North America)
Great place to find out save game files, cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Yggdra Union: We'll Never Fight Alone PSP.
Proceed to Fight Secret Boss, Battlefield 49 on Hard Mode. (ZIP - North America)
Great place to find out save game files, cheats, codes, secrets, cheat codes, guide, unlockables, achievements for Atelier Totori The Adventurer of Arland PS3.
Best Weapons, and Armors for All Characters - Clear Save for NG+ with 500.000+ Cole (ZIP - Europe)
Great place to find out save game files, cheats, codes, secrets, cheat codes, guide, unlockables, achievements for Metal Gear Solid 3 Snake Eater HD Edition PS3.
EZGun, InfAmmo, StealthCamo, AllFace/Camo on Normal Game. (ZIP - Japan)
Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Anomaly Warzone Earth Xbox 360, PS3, and PC.
Unlockables Avatar Awards (Xbox 360)
Anomaly Battle Pants
Complete any tactical trial mission to unlock these pants.
Anomaly Battle Shirt
Complete 1st mission to unlock the battle shirt.
Anomaly Commander's Helmet
Finish the campaign to unlock the commander's helmet.
Unlockables Achievements (Xbox 360)
10G
Blinded Enemy
Use one Smoke Screen ability to protect 6 units
Collector
Collect 20 abilities
First Blood
Destroy 10 Towers
Pimp Your Squad
Fully upgrade a unit
This Stuff Is Good
Collect 14 Carusaurum caches
With Style
Use 4 different abilities simultaneously
Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, easter eggs, and walkthroughs for Bug Princess 2 iPhone.
Unlockables Easter Eggs
To Unlock Alternate Stage Music, On the level select screen tap stages 4, 1, 2, 3, and 5 in order. If done correctly, Reco will say "bikkuri shita" when stage 5 is tapped. Then, select any stage, and the bonus song Kin'iro no Hoshifuru Utakata no Yoru ni will play instead of the normal stage music.
Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for South Park Tenorman's Revenge Xbox 360.
Unlockables Achievements
5G
Die Tenorman, Die!
Defeated Robot Tenorman 1.0!
I'm Not Fat!
Barged through 10 walls
Mpph Mpprhhh!
Performed 20 high jumps with Kenny.
One down!
Completed the first level
REDtribution
Defeated 100 Ginger Minions
Super Best Friends
Joined and successfully completed a level in co-op mode
The Daywalker!
Infiltrated 10 Ginger Robot defenses
The Perfect Host
Hosted a level in Multiplayer (online or local)
The Quarterback!
Activated 5 switches with Stan's football throw
10G
Coon & Friends
Super Power Sampler
Good times with Weapons
Used all weapons in the game once
Halfie
Glass half full
Ultra-Mega-Mega Man!
Collected all megamen in the game
15G
Stan, Kyle, Cartman & Kenny
Completed the game with all characters
Super Adventure Club
All secrets are revealed
Super Fun Time
Completed the game in MP mode (online or local)
Tears of Unfathomable Sadness
Defeated Robo-Scott Tenorman 2.0!
Time Child
Collected all Time Cores in a level
20G
Respect my Authoritah!
Completed the game without dying
Super Run Time
Gold Medal champion
Unlockables Avatar Awards
Coon & Friends T-Shirt
Grief another player with every weapon in the game.
Ultra Mega Mega Man Helmet
Collect 1 of each color megaman.
Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, achievements, and walkthroughs for Skylanders Spyro's Adventure Wii.
Unlockables Bypass Final Mine Field - Stealth Elf Heroic Challenge
In the final area of Minefield Mishap, you are supposed to carefully walk through a maze of mines to reach a golden staff. This entire maze can be skipped. After taking the last teleporter, you see the staff item on your characters right. You need to collect this in order to complete the challenge. If you walk directly towards the staff and into the first mine on your characters right, you can push and walk through the gap before the mine replaces itself. You'll get knocked back and take damage, but the mine wall wont replace the detonated mine before you walk through again. This is especially easy for characters with a dash move.
Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, achievements, trophies, and walkthroughs for Tiger Woods PGA Tour 13 PS3 and Xbox 360.
Unlockables Trophies (PS3)
BRONZE
Amateur Years
Complete the Amateur Years in Tiger Legacy Challenge
Can you give me a Boost?
Play an 18 hole round with Boost Pins equipped
Check out my Custom Settings
Complete an 18 hole round using a Custom Difficulty
Don't quit your day job
Win the Masters as an amateur
Early Years
Complete the Early Years in Tiger Legacy Challenge
From the Ladies Tees
Complete an 18 hole round using the Red Tees
Going Green with a Hybrid
Land on the green from over 175 yards away using a Hybrid
He's going the distance
Hit a drive over 400 yards
I Finally Belong!
Create or Join a Country Club in Game
I Need a Commitment
Earn a Four Day loyalty Bonus
It's a Start
Master 1 course
It's all in the Hips
Sink a 40ft putt
Junior Years
Complete the Junior Years in Tiger Legacy Challenge
King of the Hill
Become #1 in the EA SPORTS Golf Rankings
Like a Homing Pigeon
From the Fairway, land within 1 yard of the flagstick from 150 yards out
Like a Metronome
Complete 10 perfect Tempo Swings with TOUR Pro Difficulty or better
Live from your couch
Play in a Live Tournament
Members Only
Play in a Country Club Tournament
Never leave home without it
Earn PGA TOUR card
No Handouts Please
Actually get a hole in 1 in the 1982 First Hole in One event in Tiger Legacy Challenge
Now we're talking
Master 8 courses
One Small Step for Mankind
Win the Green Jacket in Career Mode
Play Date
Play a Four Player online match with all players using toddlers
Pro Years
Complete the Pro Years in Tiger Legacy Challenge
Putt from the rough
Make a putt from the rough
Rookie Years
Complete the Rookie Years in Tiger Legacy Challenge
Small Tiger, Big Bite
Complete an 18 hole online head-to-head match with toddler Tiger
Swing and a miss
Whiff the ball
That was GIRrrreat!
Complete an 18 hole round with a 100 percent GIR. GIR = Green in Regulation
The Future
Complete the Future in Tiger Legacy Challenge
Tiger Slam
Complete the Tiger Slam in Tiger Legacy Challenge
Tigers have FIR
Complete an 18 hole round with a 100 percent FIR. FIR = Fairway in Regulation
Toddler Years
Complete Toddler Years in Tiger Legacy Challenge
Top 10 Hits
Break the top 10 in EA SPORTS Golf Rankings
Top 50 Countdown
Break the top 50 in EA SPORTS Golf Rankings
Unstoppable!
Win the Green Jacket for a Record 7 times in Career Mode
When do we get paid?
Compete in an amateur championship
SILVER
Child's Play
Complete an 18 hole online head-to-head match with toddler Ricky
Dig Deep
Land within 1 yard of the flagstick from a bunker
I Own this Place
Defend your title in any Major
Internal Conflict
Compete with a teammate in a head-to-head match launched from the Clubhouse lobby
Present Day
Complete the Present Day in Tiger Legacy Challenge
Shouting at Amen Corner
Complete Amen Corner (August 11,12,13) with a birdie or better on each in a single round
So Much Easier than Putting
Make a hole in one
GOLD
Like a Boss
Master 16 Courses
That was Easy
Beat the course record of 63 at the Masters (In Career Mode)
PLATINUM
Pro Gamer
Congratulations for unlocking all trophies in Tiger Woods PGA TOUR 13!
Unlockables Achievements (Xbox 360)
10G
No Handouts Please
Actually get a hole in 1 in the 1982 First Hole in One event in Tiger Legacy Challenge
Shouting at Amen Corner
Complete Amen Corner (August 11,12,13) with a birdie or better on each in a single round.
Swing and a miss
Whiff the ball
15G
Amateur Years
Complete the Amateur Years in Tiger Legacy Challenge
Can you give me a Boost?
Play an 18 hole round with Boost Pins equipped
Check out my Custom Settings
Complete an 18 hole round using a Custom Difficulty
Child's Play
Complete an 18 hole round with toddler Ricky
Dig Deep
Land within 1 yard of the flagstick from a bunker
Don't quit your day job
Win the Masters as an amateur
Early Years
Complete the Early Years in Tiger Legacy Challenge
From the Ladies Tees
Complete an 18 hole round using the Red Tees
I Finally Belong!
Create or Join a Country Club in Game
I Need a Commitment
Earn a Four Day loyalty Bonus
Internal Conflict
Compete with a teammate in a head-to-head match launched from the Clubhouse lobby
It's a Start
Master 1 Course
It's all in the Hips
Sink a 40ft putt
Junior Years
Complete the Junior Years in Tiger Legacy Challenge
Like a Homing Pigeon
From the Fairway, land within 1 yard of the flagstick from 150 yards out
Like a Metronome
Complete 10 perfect Tempo Swings with TOUR Pro Difficulty or better
Members Only
Play in a Country Club Tournament
Never leave home without it
Earn PGA TOUR card
Play Date
Play a Four Player online match with all players using toddlers
Putt from the rough
Make a putt from the rough
Rookie Years
Complete the Rookie Years in Tiger Legacy Challenge
Small Tiger, Big Bite
Complete an 18 hole online head-to-head match with toddler Tiger
That was GIRrrreat!
Complete an 18 hole round with a 100 percent GIR. GIR = Green in Regulation
Toddler Years
Complete Toddler Years in Tiger Legacy Challenge
Top 50 Countdown
Break the top 50 in EA SPORTS Golf Rankings
When do we get paid?
Compete in an amateur championship
20G
Pro Years
Complete the Pro Years in Tiger Legacy Challenge
Tiger Slam
Complete the Tiger Slam in Tiger Legacy Challenge
25G
I Own this Place
Defend your title in any Major
Live from your couch
Play in a Live Tournament
30G
Going Green with a Hybrid
Land on the green from over 175 yards away using a Hybrid
He's going the distance
Hit a drive over 400 yards
Now we're talking
Master 8 Courses
Present Day
Complete the Present Day in Tiger Legacy Challenge
So Much Easier than Putting
Make a hole in one
That was Easy
Beat the course record of 63 at the Masters (In Career Mode)
The Future
Complete the Future in Tiger Legacy Challenge
Tigers have FIR
Complete an 18 hole round with a 100 percent FIR. FIR = Fairway in Regulation
Top 10 Hits
Break the top 10 in EA SPORTS Golf Rankings
One Small Step for Mankind
Win the Green Jacket in Career Mode
50G
King of the Hill
Become #1 in the EA SPORTS Golf Rankings
60G
Like a Boss
Master 16 Courses
75G
Unstoppable!
Win the Green Jacket for a Record 7 times in Career Mode
Silent Hill Downpour Review for PS3 and Xbox 360. The Silent Hill series is like an old luxury car. Konami can not get rid of it because always invites its glorious past to think that becoming a new installment in which to regain the fame and prestige to new generations. But it is easy to maintain and not just any product associated with the name. Even good chapters, notables, were harshly criticized for failing to meet expectations to live up to the legend, if Shattered Dreams and even Silent Hill 4: The Room and Silent Hill 3 had a demanding public. For Konami also adds a heavy burden: the creative team of the trilogy is dispersed, Keiichiro Toyama on Sony, Akira Yamaoka in Grasshopper and others freely, something that has caused several shots in the dark trying to find a developer Climax established in twice, Double Helix and now Vatra Games.
Silent Hill Downpour Features:
- Explore the ever-changing game world
- Experience the spine-tingling chills and psychological terror
- Uncover the deep and dark storyline of the latest Silent Hill thriller
- Immerse yourself in the desolate town of Silent Hill with intense visuals
Pros
+ Story is intriguing. I'm already wondering where this is gonna go.
+ Puzzles! These are actually fun and tricky.
+ Traditional SH sounds when you pick up items (brings back memories).
+ Music is good! It's no Akira Yamaoka but it works well and actually makes Silent Hill feel refreshed.
+ You can block when in battle (I don't remember having this option in the other games but i find it working well here)
+ Some good scares so far and some heart pounding sections that work very well.
+ Improved map/ inventory system but still feels traditional
+ No hand holding. They are not afraid to just let you look around and figure out what to do on your own.
+ Options on what action to take in conversations with ppl. I think this leads to different endings.
+ It really manages to FEEL like you are going into Silent Hill, like how it did in SH1-3.
Cons
- Screen tearing and freezing (for like a second every now and then the game will freeze and then I'll hear a door slam, then it will continue. Needs a patch cause it's a bit annoying but nothing that ruins that game.)
- No notification on what type of item is there for you to pick up. Ie. It will just say "pick up" but you don't know if it's a note or a weapon or what type of weapon. Sure you can just rotate the camera to see what it is or you can pick it up and discard it if you don't want it. But it would have been easier if they just put "pick up chair" or "pick up medkit" or "pick up knife" etc.
- Monsters are creepy, but they seem a bit generic. Not as original as past monsters but at least it isn't repetitive using nurses (at least not yet).
Looking for Max Payne 3, Is Max Payne 3 worth to buy? Max Payne 3 is expected to be released May 15, 2012 on PlayStation 3, Xbox 360 and May 29, 2012 on PC. Before you decide to buy Max Payne 3, read first my reviews below. I hope my reviews could give you enough information. Also there are Pre-order bonus for Max Payne 3, get the Deadly Force Burst, which provides higher damage bullets in multiplayer. Additionally, pre-order by April 15, 2012 and get the Pill Bottle, which lets you carry more painkillers in multiplayer. Offer valid on all existing pre-orders. Access code will be e-mailed within two business days after your order ships.
The end is near for the return of Max Payne, after nine years of its second part, a game that is sure who fell in love with the spectacular gunfights and adult narrative of the first two installments developed by Remedy Entertainment, are waiting with open arms . An uplifting story, with Max in a much more hostile than his usual New York, which will test our particular hero, a title that despite the years faithfully maintains the hallmarks of the series. And adding to the cocktail of high levels of production and quality provided by Rockstar on all their works, animations and breathtaking physical, very visual and narrative and stimulating.
But really the big news of this release is its multiplayer, which, as we were told, and we could guess, would not be an add-on, made hastily, unwilling, or simply meet. Hardly anyone sees an action game in either first or third person, no multiplayer. An increasingly competitive field with titles such as series Call of Duty, Battlefield and Gears of War, who have taken this form to levels of excellence difficult to overcome. Very smart Rockstar Studios, rather than to compete on an equal footing with those games, and offer the same, or something very similar, have opted to create a multiplayer with its own personality, that after having played intensely we liked it.
Its different game modes, customization options and the bullet time, which felt very curious to see how it was implemented in multiplayer. A bullet time if almost hard to understand how it works while you're playing, and will cost us explain it to you to understand perfectly. Not confusing, much less, but because it has introduced so naturally, and it works so well, it looks as if it had not been a problem for Rockstar add in multiplayer gameplay.
As you should know the bullet time is one of the hallmarks of the series and the pillars of gameplay, a skill which will slow over time and allows us to destroy the enemies and dodge their bullets and spectacular acrobatic movements for example shooting in the air after a jump. In multiplayer, this enhancer functions in a special way. Only players in your field of vision come into bullet time, and in turn, if they are watching others, these third parties will also enter into this mode of action slowed. Now you activate it, or select another player you're playing over the internet, if you see or you see him doing bullet time slow down time.
If you think about it a moment of overwhelming logic and no sense that any other way. Can you imagine seeing an enemy floating in the air in slow motion and you moving normally? It would not make sense, any more would have a rival on the other side of the stage activate bullet time and slow down for all players in the game, which would be tedious and illogical. So while it may sound confusing, the bullet time works great, and it is an important and distinctive in its gameplay. Another issue is, and what has generated more questions, its weight and importance in the multiplayer gameplay.
If the campaign and use their utility is clear, in multiplayer we have something much more strategic, to be used more head. Maybe when we are about to die, to surprise and confuse the opponent, or to shoot accurately at an enemy that is far away or a different height, throwing in the air flying bullet time enabled. Not that useful, is that seems superfluous, as you can make good games without using it, but at the same time gives the impression that players who learn to use it wisely, make the difference. And yes, forget the occurrence of an excessive use of this ability, because every time you spend activate adrenaline, like the rest of bursts, the special skills that we have in the multiplayer.
As we go shooting and killing enemies and loot their bodies, an action that brings us several advantages, we will fill the adrenaline bar. Once filled, up to three different levels, can trigger a burst. For example if you activate the bullet time in level 1 of the bar burst, the last 2.5 seconds, at level 2 will be 4 seconds, and the third level 6 seconds. Another of these special abilities is Big Dog, which increases your health and that of the nearby team, this in level 1 as also in 2 of the visible, and at level three even those who do not see. Intuition shows the position of enemies, Weapon Dealer ammunition does not spend over a certain time, Weapon Double Dealer causes enemies to lose their secondary weapons and grenades, and paranoia confuses the opposing team, unable to distinguish allies from enemies. These are just some examples, as will many others burst.
The same gameplay of the single-player campaign, with the spectacular and realistic animations, physics system, and how well you aim and fire, has been transferred faithfully to the multiplayer, and can also play with a semiautomatic pointed it works quite well, and allow us to activate or not, and imagine, to differentiate the items in which you play with or without it. But in addition to the outstanding gameplay with a lot of control over everything we do, what makes it so fun to multiplayer Max Payne 3 are the two main modes and exclusive: Gang War and Payne Killer.
Gang War is the heart and soul of the multiplayer, way star, a confrontation in which teams in each round will change our purpose, we have to do. The first round can be a kind of capture the flag, catching and carrying a package delivery point, the second a team deathmatch, and capture the third one of the three zones to score points. The fourth round may involve having to put explosives on two points in the scene, taking the other team to be avoided, and the fifth protecting a character of our team, because if you kill in less than a certain time the opposing team will win . As you can see, several multiplayer modes in the same way in different rounds, and unpredictable order and appearance.
Playing this way we could not separate us from the control, pure pleasure, fun and no repetitive, to be doing different things all the time. Besides if that was not original enough has a narrative component, and we understood perfectly why it is the soul of multiplayer. Payne Killer, this only eight players also found it very original and entertaining. The action begins as a classic all against all but the first murderer is transformed into Max, and the first victim in Raul Passos, one of the protagonists of Max Payne 3, an old friend of Max. From this point, the goal of the other six players will kill Max and Passos, and every time someone kills one of two characters, it will become. The more time you spend in the skin of Max or Passos, killing enemies, you get more points to win the game.
Imagine those that are bundled with these two characters against the rest, and in feeling that occurs when you control Max or Passos. Required to understand and protect at least these two characters have a couple of aid to tackle the rest. For example, a stronger weapon, as Raul has a devastating machine gun, and also be able to use painkillers to heal health, which the other characters can not do, and that will save your life in more than one occasion. Unlike the campaign, you can pick up life with painkillers, the multiplayer is automatic regeneration of life. Moreover, every time you see above the heads of the enemies name and health, which is quite interesting, because if you see a rival in the past, chances are you unceremoniously hauls him.
The characters are drawn from the multiplayer Brazilian police to the different bands, such as Cracha Preto and Troop Z. Customization options are plentiful, choosing the sex, different types of faces, color, accessories like hats, glasses, tattoos, pants, hair, shirt, or go bare-chested, shoes, etc., in short very complete. This in purely visual, as when the character equip, give us a huge range of possibilities. A weapon in each hand, a great weapon, a type of explosive like grenades, helmet to protect the chest, body armor, and equip up to three power-ups. All that we are slipping into the character he is adding a burden which we see reflected in a bar, and cause more or less slow, so we have to be careful.
There are several presets in case we want to eat the head, typical of a short shotgun, sniper rifle, balanced, etc., but there are so many customization options that grace is in us as the character. As is fashionable in the genre, we will be getting the multiplayer experience, leveling up (to 50), and we will get money to buy better accessories and weapons. Each person will find the way you like to play, is quite flexible, but for example we do not believe that the "campers" will embitter us the games, taking action rather frantic pace and intense, inviting you to move, or so at least it was in our play session. To some he gave him a rocket launcher equipped, wreaking havoc and causing very funny situations, but this at all unbalanced games, it was just an added incentive.
If your single-player campaign with a cinematic story interesting and well developed and full of intense action spectacular moments with perfect control, not enough, we also care multiplayer mode, which is far from a mere supplement to fill and make the product more complete. It's careful, full details, original and very funny ways, and makes the games even more interest, which already was little. Each contact with Max Payne 3 we had a bomb playing, and we are looking forward to mid May to see if it meets expectations, something that we do not have too many doubts.
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Shinobido 2 Revenge of Zen Review for PS Vita. Along with the release of Vita plus lofty titles even before leaving as Uncharted Golden Abyss, and adaptations of desktop titles like Ultimate Marvel vs. Capcom, we also found a number of games that seem to have changed course at some point in their planning. Lord of Apocalypse looks like one of those titles in a clear, offering delivery in PSP and a similar adaptation in PS Vita. Other titles such as Army Corps of Hell or this Shinobido 2 yet, but have not made an appearance on PSP, the graphics "sings" a PSP, and more regular titles. The developers have done good (or bad depending how you look) changing course at any given time of development to offer a bachelor's output with the highest sales volume can be assumed that, being told to Ridge Racer. However, the output of a console as powerful and gauge chart titles Uncharted or Marvel vs. Capcom, this kind of titles stand out for its poor visuals. The truth is that PS Vita and resolution close to the iPhone 4 seems to do magic to show very regular titles with much higher visual quality than they deserve, but made to look very closely we realize that the real work is not appears as spectacular as shown in some cases.
Acquire The guys are perhaps the best representatives of all this string of games that were born with the famous, long remembered, and missed, Tenchu PSone. After him came many more Tenchu's, Shinobido, Way of Samurai on another line... It is clear that Acquire works always with an eye on the katana, but perhaps the formula of silent ninjas not just adapt to changing times by renewing the formula or by incorporating real attractive elements. More if anything seems to be trying to adapt following the development of other current titles which seems to delve deeper into crisis.
Shinobido 2 history puts us in the shoes of Zen, a ninja after observing how a mysterious man killed his girlfriend, was presented with a stroke that left him unconscious like a scar that it is reminiscent of famous magician Hogwarts. After awakening, and how could it be otherwise, Zen asks for revenge, but will not be a simple mission, but rather will be a series of independent missions as the game develops through different missions that seem to have lost all connection with the real story.
That is, after a brief conversation with our friend savior, we are involved in a fight between three different clans that we hired for different missions. Are however not have any logic. We may be killing a merchant in a clan on a mission and following the same clan will offer work to steal something from the enemy clan. We know that the loyalty of a Ninja is somewhat questionable, but at least a little logic had not been more. On the other hand these missions seem to have nothing to do with the main story so when we come back to chat with our friend by boring dialogs then you may just remember that, yes, we had to avenge someone right?
The missions provided haphazardly by different clans vary the strength of each one, turning everything into a game that we decided the victory. These missions, to finish finish the play, often many times lead to scenarios modeled. The real beauty of this type of security is perhaps the city to investigate, find windows and places so enter undetected. Hide, walk roofs, enter, finish the job and leave without being seen. Boring But always find a scenario that we know perfectly. It's like rob the same bank five times, lose grace.
Besides the content of the missions also often a carbon copy once you've played a few hours. Killing a number of soldiers, to a particular enemy or stealing certain goods can summarize the contents of almost all the missions. So missions and missions by three different clans that seem to forget our past insults, all in scenarios frequently visited to repeat the actions that we did before, murdering, stealing, and remove a number of soldiers. The formula is of no interest beyond the punctual service and added value that will include games that use stealth.
Although the gameplay may have followed one of the worst paths seen in this genre, we must also thank some very interesting innovations. First, we can level up as we gain experience points, and in addition to classical parameters such as health, or speed, there are two scales that indicate the length of our hook or the number of deaths snapshots. The first of these scales is explained by itself if you've played a Tenchu title in the series, and refers to the length of the string that will allow us to hook us and ascend to the different roofs.
The second scale is perhaps the most spectacular visual brings to the title. For example when we have a group of two or three guards together, we perform a kind of special attack to kill quickly and silently to the three guards at once. This technique is done following a sort of bullet time and the popular Quick Time Event and is quite interesting. In addition to the purists may be considered a sacrilege in the basis of such securities in which raw absolute secrecy and self-slaughter.
Also new system includes an alchemy to create objects through combinations of different elements. For example, while we had an object before it was a bomb and another object distraction, combining both elements can create a distraction that will attract the guards before liquidating explode instantly. This system, although it is presented as something new, is but a variant of the sequences of known programming as they do not find a particular object or unusual behavior. The interesting thing about this is that by applying Near, we can trade items as if they were gifts to other players, and thus have at our disposal an arsenal inherited.
Finally, another element for improvement of the title is the section of the gameplay. Too many controls and perhaps unfortunate when establishing them. To draw the sword using the same button to run, but other than hitting or stabbing. The hook is used pointing through the rear panel and pressing the directional pad down, crouch button is also used to lean against the wall. In the end many controls being summarized in just a few established, but quasi-comic situations such as waiting for an enemy against a wall for minutes to ambush, and end up pressing the wrong button at the last minute, spoiling whole strategy, make an appearance even if we take a few hours of play behind us.
The most well brought opportunities as well as Near, is the fact that they give us some information about the position of the enemy. One of the major drawbacks of some of the supplies of this type of security (especially laptops) was the poor visibility of the map, ignorance of the enemy's position until it was too late and we were in front of him. In Shinobido 2 when we have an enemy at a distance from us an indicator of an eye (or two or three depending on the number of them). If you press with your finger on the screen at eye position, the camera is set at the enemy so we can know its location and even sense its movement. This technique also to help us, serves to eliminate the need for a useless minimap in a 5-inch screen.
In summary, the playability of the title does not change its essence and includes small changes. A brief joy for fans of the genre but is frustrated by the development as linear, missions and scenarios modeled and control so unfortunate, that make game Shinobido February 1 not noted in any section. In the graphic, as we said at the beginning of the analysis, more than likely seen a shift in the target console. While the resolution of Vita plays into the quality, texture, design of the characters and the overall finish is worthy of PSP, and not to stand out.
The scenarios are reminiscent of many other titles in the genre, and enemies tend to be mostly clones. It so happens that the merchant clan A is exactly like the merchant clan B but with different colored clothes. Blood, an element that we see very frequently reminds us heavily the previous generation and we are not living together with sound effects inherited from the previous Tenchu different deliveries do not believe us that we get is a title for the Sony powerful machine.
Shinobido 2 enters the PS output catalog Vita perhaps hoping to take some advantage of this position, because the truth is that the title has a lot to be desired. A mission system illogical, boring and monotonous, a graphic quality that does not do justice to the console, gameplay somewhat complicated and confusing, and a virtually non-existent story told through numerous dialog boxes. Even for fans of these titles may only get the game for a good shave, as it lacks any particularly noteworthy innovation or some element of truth to the story hook. For fans of stealth game to lie about specific services before returning to collect dust on the shelf.
Yakuza Dead Souls Review for PS3. It's easy to venture and guess the thoughts in your head swirled to begin reading the article, or to see the strange mix that presents us with SEGA. "More zombies?" Yes, more zombies. "Was it necessary to weave a saga that works so well (as Yakuza) with an element of culture or the mainstream so overused in recent years as the zombies?" Well, we do not know if it was necessary or not (however, we live in a time where originality in the video game world is absent), but the truth was that, a priori, the idea it seemed attractive enough to give an opportunity. We all know and praise the series of SEGA, Yakuza. In a few years, and in just two generations, have known a saga establish a coherent, consistent and full of details for the fans. Toshihiro Nagoshi, Nippon known producer and developer, has given birth to a consistent set of titles and eastern strongholds of the qualities when creating and presenting game suitable for all audiences, but without forgetting its Japanese origins.
Yakuza greatness has always been that. Has managed to weather the storm of Western dominance in the landscape of the game (something, to a lesser or greater extent, has been a lack of momentum Japanese when dealing with the consoles of this generation), and has given us, over the years, several well-known titles and proven quality. In fact, the last one, the interesting Binary Domain, started from the premise of offering a futuristic action game Western-style spiced with typical plot guidelines and Oriental art. And the truth is, that despite its few drawbacks, it worked. Now, Nagoshi and SEGA (with some delay compared to the Japanese release) surprised us again with another of these recipes strange sight: Yakuza: Dead Souls. What can go in a game that mixes Japanese organized crime with the undead? For if we focus only on the base or original idea, no doubt, something interesting. Unfortunately, lack of ambition and the few developments regarding other titles in the series, we weigh down a game that could have been much more than it has finally come to be.
Yakuza: Dead Souls of the usual formula of the series of SEGA. In fact, take the same location seen in other installments of the saga, focusing again on the outskirts of the district Kamurocho (inspired by the Shinjuku district of Tokyo), a place full of alternate premises, clubs and cocktail business of the most varied and dubious nature. Many of the streets, and local areas visited and recreated in previous sequels, will again be present, albeit in a very different way. And, the Yakuza, Yakuza is not usual. Soon after starting the game, we will see a "patient zero" infected with some strange disease, begins to carry the plague of undead everywhere he goes, spreading at an alarming rate.
Notably, for the purists of the genre, that this time the enemy will walk (and pun intended) in the medium between the infected horse movies like "28 Days Later" and the zombies of George Romero classic, meeting with creatures and mutant species more typical of "Resident Evil" saga and that of other games or films of a more realistic. Once the chaos has gripped the small district Nippon, the government and the military decided to act to contain the infection, sealing possible solutions and by establishing strict controls on quarantine Kamurocho hotspots, while a huge rise metal walls to seal and prevent any possible leakage and possible. This plot excuse will serve greatly to raise the, ultimately, corseted playability of the title, in which we move from one place to another, carrying out specific missions, while avoiding the relentless siege of zombies (or infected, if you prefer).
The story of Yakuza: Dead Souls itself, follow the usual patterns Nagoshi games while losing little by little a web of intrigues, conspiracies and betrayals that will pivot on the typical plot twists as desired and claimed by the Japanese public. The mixture will please some and angry at others (as we will go from awesome to have a drink or play by different typical recreational machines to crush zombies nightlife on the streets in a few seconds), but the truth is that follows the patterns a saga already established, and that little or nothing can be said. In fact, if we may again cinephile simile, we say that if you saw the ineffable "Land of the Living Dead", you will soon find almost nothing in the uncanny resemblance.
Yakuza: Dead Souls put us at the controls of four of the most memorable and beloved characters of this popular series of games: Kazuma Kiryu, Shun Akiyama, Goro Majima and Ryuji Goda. Each one, apart from offering their own personality and attitude when dealing with those infected by the plague, cherish a range of skills and unique fighting moves and special weapons by default, which will help us in various situations which we will have to face.
The system improvement and progression towards character is worthy of praise, allowing us to invest the experience killing zombies in the evolution of our virtual avatar. These skills may be more basic or special, specific, and go from an almost superhuman reliability when shooting in the head that moves around the screen, the ability to carry more weapons and items in our inventory, or be more resistant to physical attacks. As every good tree progression, noted that there will be some special abilities that are unlocked as you invest points or "souls points" in the most basic versions, with the possibility to access other more potent varieties as we proceed in the game.
In theory, this gives us an interesting possibility playable as a function of the role and the character we have to embody, we'll play one way or another. Unfortunately, in practice, Yakuza: Dead Souls is an extremely limited degree as playable. Not that that is bad, but is that Yakuza: Dead Souls, though masked by a false choice and fling on the stages, presents a shooter too casual and very uninspired. Here, instead of pulling the physical contact or combat some of the previous installments, we will spend much of the title shooting right and left against zombies from all walks of life with a rather extensive arsenal of weapons, which highlight , rocket launchers, submachine assault, cut or double the typical two-handed gun that crowd-pleasing East.
Choosing between them will be simple, always from the digital cross, having the right weapon for each situation at our fingertips. Thus, and as we move through parts of the undead-infested district, we will be releasing lead without a second thought, partly because of the low prevailing sense of danger in the game, yet, by the unwise selfpointed system, which we too may things easier if we are somewhat skilled at cutting arcade games. As a result, after the first hours of departure and having accumulated repetitive encounters with our enemies lifeless, tired of the system will end up something that does not provide any challenge to accumulate beyond the experience.
It is true, however, that from time to time, we will be surrounded by true masses of zombies, adding some tension to the development of the game, but be very specific moments, which are added, for example, clashes with to normal level managers. And is that on the other hand, the variety of enemies, it seems compensated for a title like this. We will have some zombies too agile, some perfidious females who warn their cries and shouts to the other undead creatures and the usual huge size and strength, which will force us to retreat or make new strategies based on more powerful weapons and heavier gauge . As a result, Yakuza: Dead Souls looks like a pretty run title in what should have paid more attention: its gameplay and combat.
No eating or drinking, and while the usual missions entrusted to us, we are continually pressing the same button (R1) to shoot almost without looking or paying attention, using the same basic elements of the stage to increase our massacres and wander again and again by the same sites to accumulate experience that unlock some (few, though) skills to our different characters. Are special attacks or accurate shots? Well, are not uncommon, as it will be easy to fill the bars needed to implement, given that we are continually surrounded by flammable items such as barrels and derivatives, their use also become common and repetitive. The camera, above, will not help us too, and we require more than one occasion to take a number of angles recommended little or nothing automatic, rather than in a game where we end up surrounded by zombies, does not seem too good.
Moreover, Yakuza: Dead Souls, Yakuza is a use in many of its gameplay mechanics (for better and for worse). Leaving the zombie factor, and playable system (heavily influenced by some recent titles like Dead Rising), in the game, SEGA will continue coming and going from one place to another (always guided linearly) by performing the usual favors and missions ("Buy this and take it to such a site "or" Find me such object on the infested and tell X that can come pick it up "), advancing the story chapter by chapter, and, crossing across Kamurocho district. Following the thread of the movement, we also want to emphasize the repeated and annoying load times. A slab that annihilate and sink further, the loose system of play that is showing this particular Yakuza.
Yakuza: Dead Souls holds the type visually. Its setting is nothing short of graphics excellent, and the veterans of the series will enjoy seeing a new artistic perspective of the iconic district of the franchise. Thus, and not surprisingly given the chaos unleashed, find flames and collapsed buildings, local shops and assaulted, trash everywhere, barricades and the occasional overturned vehicle. The characters we still seem interesting, some more than decent modeling and demonstrating texturing work interesting. The result seems to have changed much since Yakuza 4, but is forgivable given the overall title as apocryphal delivery of the work of SEGA. The enemy, meanwhile, perhaps guilty of being repetitive in design (end up killing the same zombies over and over again), but given the volume of the same screen, we can avoid it. If the graphic is (their fault) thanks to its good decent artwork (a constant in almost all deliveries) and their good and well planned shot and cinematic, the sound can not say the same.
The dubbing (in Japanese) is more than interesting, but the timing is dreadful, giving certain times downright ridiculous. What's more, and leaving aside the non-existent translation into our language (no, not even subtitles), saying that the background sound and effects (shots, groans, bursts) are quite poor, providing little or anything in a game that seems to accumulate basic items too careless to be fortuitous.
SEGA offers an interesting twist to the game series, but his disastrous playable planning, and lack of ambition and originality when dealing with something as important and essential to the title as the zombies get to scuttle any hint of originality or craftsmanship. Unfortunately, Yakuza: Dead Souls, spend too much time shooting and killing without any motivation or added extra, forcing the player to repeat a pattern as tedious as out of place in a game that, a priori, intended to be fun. His mechanics are outdated and rusty, and that, ultimately, can bring more of a headache. Yakuza: Dead Souls is a title focused solely and exclusively to the most ardent fans of the series.