Wednesday, March 28, 2012

Birds of Steel Review | PS3, Xbox 360

Excellent and careful sequel where Konami simulator ride and fight back to the skies aboard our large, graceful Birds of Steel. Since the beginning of time man has been attracted to rise from the ground. For fly and soar like the birds around him. Given the impossibility of doing so through natural methods, and because of their physical condition, had to use their wit and intellect to develop and create other means by which the skies. Of desire, the need was passed. And in hard times and conflict, when gunpowder and shrapnel became storm clouds, airplanes and air assets became a chess piece in the war. A few years ago, Gaijin Entertainment surprised us all and sundry with a title that came out of the tone prevailing in the aircraft for games console. IL-2 Sturmovik: Birds of Prey full threw us a realistic flight simulation, but also aware of its nature and directly derived from its conception to consoles, and that, dazzled us. The formula could not be more bearable and entertaining (I knew to give each user their share of difficulty exact), getting the most diverse players to surrender their benefits. Now, three years later, Konami brings us back to World War II, we again invite loudly and clearly take the controls of a fighter and we propose to fight in the skies of the Pacific, where he fought the most exciting and dangerous air and naval battles in history.



Birds of Steel is the direct sequel to the award winning and successful Birds of Prey (2009), both developed by Russian studio Gaijin Entertainment, experts in flight simulation, and some reputable titles under his belt. However, are a developer with lots of experience, and it shows in every pixel and status of this game. On this occasion, contrary to the usual (and already used over and over again) merely setting European Birds of Steel we propose to fight for the blue skies and environments of the Pacific Paradise, recalling the various campaigns, battles and missions that occurred in the other part of the world. To do this, Gaijin Entertainment wanted to give his game a mime unusual about the setting and historical location, trying to show a complete introductions black and white image file before each mission, which will help us understand the context which will develop the game, and the important role we play in that very war.

Birds of Steel will begin in the months before the Japanese attack on Pearl Harbor. At first take the role to an anonymous pilot who learn to cope with the aircraft that will serve as a weapon in the future. In these early stages of the game, which will making contact with the control and gameplay mechanics (which we will explain later), we see the basic guidelines to follow in battle, movements useful in case of war and the main notions when shooting or landing on land or on aircraft carriers on duty. Within minutes, thanks to a condensed tutorial and detailed height control (although very accessible), learn to sail through the air as a pilot of known and proven experience.


These minutes of learning about the island of Hawaii, are paramount in the evolution of the game, as well as being a cluster of concepts essential for survival in the later missions, will also help us become aware of the complications that arise from the small details or neglect. Why do we emphasize this? Because we will be flying in circles and learning to land or take off without burning or force the engine of our airplane to burn wings in a crowded sky full of Japanese and anti-aircraft batteries.

The controls enabled by Gaijin Entertainment in the Birds of Steel are perfectly suited for any type of player, from the neophyte and inexperienced aviation games, those seeking a more complete experience, full of details and therefore more realistic . A priori, we have three different game options, heirs of the previous title in the series, and we scored one style or another when it comes to play and ride. The basic version is called "Simplified", where only rowing spider the surface of the simulation, but rather provide a rich and complete experience if you just want to fly and fight. On average, we are in control "Realistic", much more complete than the previous one, introducing mechanical damage control as more realistic, some adjustments in the care of the engine and a series of changes in the phases of landing and takeoff that will become feats for the player. Finally, as a category dedicated solely to the most demanding users, we have the "Simulator", a compendium of detail suitable for players who want to spend hours in the game, and who prefer a more realistic feel the sensation of flying a plane in the midst of combat.


Remarkably, if by some chance we find a completely customized experience, with Birds of Steel can too. And it has sought to create a sort of customizable control, where the player sets the parameters to change or delete, and helping a lot, to create a game system and control where the user feel as comfortable as possible. As a bonus to existing configurations, Gaijin Entertainment has also wanted to introduce a very useful option to disable or enable time to fuel and ammunition to the games. Although it may be or seem trivial, such a possibility, make things easier on those missions where due to the huge amount of enemy Zero fighters, we have to make sudden maneuvers and tricks to prevent sticking to our tail, and where each bullet can be vital importance. When activating the option of fuel and ammunition, we refuel time to time in any of the air bases or aircraft carriers of the stage. And under fire, again, is as difficult as stressful. But funny, the end of the day.

Following the thread of the technical level, we must say that Birds of Steel has a well established general appearance and worked. There will be no time when we pull the graphic out of the experience, quite the opposite, and the fluidity with which the game moves in the most difficult situations (with constant agglomeration of airplanes and explosions on-screen) , is noteworthy. There will be situations that seem particularly dramatic (especially if we are playing with the cab light on), where the battle smoke from the mess the glass, while we see our comrades and fellow tens air, fight endless enemies stay in heaven. The dimensions of Birds of Steel are enormous.

So we will be flying in the clouds the broad ocean, cruising along the contours and any of the hundreds of thousands of islands that make up the archipelagos of the Pacific. The work is quite commendable in that aspect, and that makes a big difference to the player, you will feel part of the battle once to interfere in the game. There may be flaws, and perhaps Birds of Steel will be something right in the recreation of some textures and modeling, and although some particle effects are not too well, considering the technical prowess that is moving dozens of models of ships and aircraft combat to the screen, we believe that we should point to a greater or lesser extent, the work of the study.


A sound level, Birds of Steel works really well. The soundtrack that will accompany us enough epic and solemn, as to make us goosebumps more than once, and serve as an excellent backdrop. If you have followed the compositions of Hans Zimmer and Michael Kamen for shows like "The Pacific" or "Blood Brothers" and some scores of John Williams ("Saving Private Ryan" or "Empire of the Sun"), inevitably you will notice certain chords and similar moments in the tracks chosen for the soundtrack. For its part, the effects multichannel DTS and Dolby Digital are an authentic experience with sounds taken directly from the machines on display, and with a depth and distribution of sound remarkable if we have a good sound system 5.1.

We still have our leather jacket on, and there are times even in the fuel that we smell and soot. Birds of Steel is a truly absorbing and entertaining game, full of choices for all types of players. It does not matter if you want a more arcade experience or a more complete and realistic. Birds of Steel knows conform to the player, and as a good simulator, offers various configurations to control any user can adjust. Perhaps the number of options can overwhelm, and his approach is somewhat more complex for the novice, but his background, his life and excellent atmosphere, worth a mere investment of our time. If you're a fan of World War II, you love aviation and need a game for your console to get away and enjoy it for months due to its dynamic creation of missions and campaigns or his long and comprehensive multiplayer mode, as we do: go to your nearest clothing store, sheathe a wonderful leather jacket, cross your fingers, check the fuel and take off into the vastness of the blue. Become the ace of the skies that always wanted to be.

Wheels of Destruction: World Tour Unlockables, Cheats, Secret, Cheat Codes, FAQ, Review, Walkthroughs, Guide for PS3

Great place to find out cheats, codes, secrets, cheat codes, guide, unlockables, trophies, and walkthroughs for Wheels of Destruction: World Tour PS3.

Unlockables Trophies

BRONZE

Full-Timer
Play through one hundred online matches from start to finish.

Grabby, Grabby, Grabby!
Obtain every type of pickup at least once on every map in online matches.

In the Mode
Win an online match in each mode on every map.

Overachiever
Be the winner or on the winning team who has reached the kill or flag limit before time's up in an online match.

Road Rambo
Be the first to kill an opponent as each class of car in online matches.

Team Leader
Be the highest-scoring player of a winning team in 10 online team matches.

Thrillkiller
Kill three or more opponents within four seconds without dying on every map in every car in online matches.

SILVER

Bloodlust
Be the first to kill an opponent in fifty online matches.

Nothing Can Kill Me!
Receive damage from every type of weapon without dying in an online match.

Perfect Double
Charge your shields up from zero to full in an online game by performing a perfect double somersault (720 degrees).

The Long Haul
Bring the opposing team's flag from their base to your team's base two hundred times in online matches.

GOLD

Unstoppable!
Survive an online match from start to finish without dying.

How to Unlock All Weapons in Kid Icarus Uprising | Nintendo 3DS


Great place to find out All Weapons in Kid Icarus Uprising for Judul Nintendo 3DS.

Updated: Read here to unlock all weapons

Bow List

Pit's bow functions virtually the same as in the previous adventure, along with the same type of weapons.

Fortune Bow


Bows fire fast homing shots, making them well suited to medium - and long ranged attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.

Meteor Bow


A futuristic Bow that shoots heat-seeking triple arrows at opponents. It's charged shot is an exceptionally strong projectile with the power of a meteor strike, although it does not home in on enemies. It has the longest range out of all the bows. it looks somewhat like the star ship from chapter 8

Palutena's Bow


The traditional Bow from Brawl that is equipped with two light rings that produce the arrows. It can be unlocked by defeat ing chapter 24 in under 11 minutes.

Angel Bow

Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.

Hawkeye Bow


A Bow with a design that resembles the head of a bird, complete with eyes, a beak, and feathers.

Silver Bow


Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users.

Divine Bow


A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability.

Darkness Bow


The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time.


Crystal Bow


A bow carved from crystals taken from a forest near the home of the gods. It has high overall attack power and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks.

Blade List

The Blade is one of the many new weapons introduced in Kid Icarus: Uprising. It is the most basic weapon and is user-friendly. It is the first weapons available in the game.

First Blade


The basic Blade, which is described above. It has a somewhat futuristic appearance to it. With no real weaknesses, it can be useful in a wide variety of situations.

Burst Blade


A green Blade that can shoot multiple rotating charged shots at once. Ideal for clearing an area of multiple small enemies, but ineffective against stronger foes. Furthermore, it has the shortest range out of all the Blades.

Viper Blade


A purple-colored Blade that can shoot poisonous shots from long range, causing enemies to take more damage from attacks. Charged and dash shots cause the poison effect to last for a longer period of time.

Royal Blade


A royal-looking Blade that can launch valuable gemstones at enemies. Its back-dash attacks are particularly damaging, but its forward-dash attacks are very weak.

Samurai Blade


A Blade that actually looks like a sword fused with a gun. Its projectiles are weaker than most Blades and take a long time to charge, but it compensates with the sheer power of its close-range attacks.

Crusader Blade


A blocky Blade that is thicker than most other blades.

Optical Blade


Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.

Gaol Blade

A powerful blade that can be obtained after defeating Dark Lord Gaol.

Bullet Blade


This old-school weapon uses magic to fire a hail of explosive steel bullets. The bullet blade doesn't have much in the way of homing ability or melee attacks,but its shots are just as strong over long distances as up close.

Paluntena's Blade

An extremely powerful blade that can be unlocked aftter defeating chapter 9 in under 28 minutes.

Claws List

Claws are the only known weapons that automatically come in a pair. The main part of each claw is red in color, and held in place by a blue, transparent ribbon. The blades of the claw itself are gold, and decorated with purple accents. Pit wears them over each of his hands, and are very fast at close range.

Tiger Claws


The basic Claws, which are pictured above. They strike with the precision of a mighty tiger.

Wolf Claws


A pair of Claws engulfed in flames, which can set enemies ablaze. They glow like the eyes of a powerful wolf. Its dash shots home in on enemies, unlike most Claws.

Brawler Claws


An oddly clawless version of the Claws shaped like clenched fists. They have an extremely short range (only about an arm's length), but attack with unsurpassed speed.

Stealth Claws


This fourth variation has transparent blades. During ranged attacks, they shoot invisible beams that can only be seen or heard when they strike the foe.

Pandora Claws


Claw that can be obtained after beating Pandora. They have a chance to poison the foe.

Beam Claws


A pair of claws with 2 blades made of plasma energy.

Artillery Claws


A metal fist with missile shaped claws on the end, superior to other claws for ranged attacks.

Bear Claws


A pair of claws resembling those of a bear.

Hedgehog Claws


Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles.

Raptor Claws


Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.

Orbitars List

Two floating orbs that fire two enery shots at multiple foes, or one shot at a single foe.

Standard Orbitars


The basic Orbitars, which are pictured above. They resemble blue crystal balls.

Guardian Orbitars


A pair of Orbitars shaped like shields. They can unleash a large shield-shaped wall of energy as a charged attack which can block projectiles.

Shock Orbitars


Orbitars with green orbs that are outfitted with orange "wings". They fire electrical bursts that home in on enemies and can paralyze them on occasion.

Orbitars Gemini


A set of Orbitars with ghostly faces, inspired by the constellation Gemini.

Fairy Orbitars


A set of orbiters that look like a pair of fairies.

Paw Pad Orbitars


When shot, the paw-shaped projectiles fly at the opponent and slap them round the face. These were most likely put in because of Masahiro Sakurai's love of cats.

Eyetrack Orbitars


These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time.

Jetstream Orbitars


Charged shots fired from these orbitars may lack any sort of homing, but when they do hit watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots!

Boom Orbitars Gemini Orbitars


Arm List

Bulky giant fist like devices that Pit wears on his arm. Best at short range

Crusher Arm


The basic Arm as pictured above. Despite its bulky appearance, it is surprisingly lightweight and will not slow Pit down if equipped.

Drill Arm


A variation that is equiped with a massive drill that can be launched at enemies. The drill homes in on enemies and embeds itself on impact, hitting multiple times. Continuous fire allows lasers to be fired from the tip of the drill.

Bowl Arm


A third variant with a black and red color scheme that resembles a bowl.

Volcano Arm


The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.

Bomber Arm


The rapid burning fists this weapon fires swerve sharply toward a foe. Though its continous fire is weak, its charged shots are not. It charges more quickly than any other arm. However, its range is among the shortest of any weapon.

Compact Arm


An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.

Electroshock Arm


An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!

End-All Arm


Palm List

Glowing arua around Pit's hand that shoots energy. Can also be used to slash foe.

Violet Palm


The basic Palm, which is pictured above. It harnesses rainbow-colored energy that can follow enemies.

Moonlight Palm


A celestial version with lunar designs, clouds, and shadows of a rabbit surrounding it. This version is able to launch crescent moon projectiles as an attack. Its projectiles are powerful, but slow to fire and can be easily evaded by fast foes. One type of charged shot from this palm will produce a large moon which is hurled to the enemy.

Burning Palm


Third variant with a fire motife. Possibly to fire large fire balls.

Pudgy Palm


This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode.

Needle Palm


This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance.

Cutter Palm


The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing bsckward-dash charged shot.

Cursed Palm


A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devestating in it's own right.

Ninja Palm


A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts spped and agility. It even excels at melee attacks! On the other hand, it lacks in power, range and homing.

Cannon List

Large gun that Pit wears on his arm and is similar to Samus Arn's arm cannon in the Metroid series. These weapons slow the user down and are best used at a range.

EZ Cannon


Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.

Fireworks Cannon


A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.

Dynamo Cannon


The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.

Poseidon Cannon


Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.

Ball Cannon


Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.

Predator Cannon


This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.

Rail Cannon


The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and its has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.

Doom Cannon


Staff List

Spear-like staffs that curves at the end. They are like sniper rifles and thier shots gain power over distance.

Insight Staff


The basic Staff as shown above. It bears a resemblence to a cross between a spear and walking cane.

Ancient Staff


A Staff with a red crystal at the top that launches magical projectiles that entrap enemies. It also has a special symbol that floats around it.

Somewhat Staff


A third variation with a sun-shaped top and an elegant design.

Orb Staff


A fourth variation with a blue crystal ball at the end of it, shown in the very first trailer.

Knuckle Staff


The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly so make sure to aim carefully.

Lancer Staff


A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are the most damaging at close range. Its melee attack is also better than most staffs.

Flintlock Staff


This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.

Somewhat Staff


Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.

Orb Staff


The Orb Staff's jewel raises it's melee power. It's shot strength dosn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.

Rose Staff


The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.

Laser Staff

The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!

Club List

Massive weapons that can deflect enemy projectiles, or fire giant projectiles of thier own. They slow down the user and only have a two-hit combo when used as melee weapons.

Ore Club


The basic Club, which looks like a stone club embedded with a glowing eye. It is capable of launching shockwaves of energy when slammed into the ground, as well as miniature whirlwinds that can hit multiple enemies with one attack.

Black Club


A version of the Club that resembles a large stone slab. Although it is rather bland in appearance, it can unleash a large tower of spinning gears or a lagre black ball as projectile attacks. These projectiles home in on enemies, but travel very slowly.

Halo Club


A seemingly celestial variation that appears to be made up of numerous glowing rings. It can create luminescent projectiles made up of rings surrounding a blade-like star which travel much faster than those of other Clubs and can paralyze enemies on contact; however, its light weight makes it a poor melee weapon.

Babel Club


A stone Club with small clouds circling around it that can unleash sandstorms that can hit an enemy multiple times.

Skyscraper Club


A colorful Club that can launch large rotating structures similar to the gears created by the Black Tower which can deal heavy damage at close range.

Magnus Club

What appears to be the blade used by Magnus, although due to its sheer size is likely classified in this weapon group instead of the Blade group.

Atlas Club


What looks like a giant chained fist is actully a hammer.

Hewdraw Club


Even though it looks like a regular axe it actually is a hammer.

Earthmaul Club


The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.

Ogre Club


The club used by Dark Pit in his battle with Pit Beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.
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