Wednesday, March 7, 2012

Rayman Origins Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for PS Vita, PC, PS3, Xbox 360, Wii

Fun and charming in one of the best games of 2011 adapted to PS Vita. Although the gender of the platforms is not very abundant, from time to time we can still enjoy gems. Rayman Origins is the case, released late last year on multiple platforms, with Michel Ancel able to recover all the prestige of Ubisoft mascot after almost a decade in the shadow or 3D testing the more or less success-in which the Rabbids side had eaten too much ground to our dismembered character to the point of exchanging roles. Who was now the pet and who the secondary? All returned to normal with this adventure Rayman returned to the position it once had in 1995: to be a serious rival for Sonic and Mario. A great tribute to the first Rayman Atari Jaguar, PS One, Saturn and PC already noted at the time by some beautiful and varied scenery, away from the repeating patterns of other games on cartridge holder. Adaptation to PS Vita graphs is identical to the high definition versions. Do not expect less from a console with enough power to run three-dimensional dazzling titles, so UbiArt Framework, the engine used in the game, it works like a charm. Equally fluent -60 fps, with a colorful and detailed scenarios that are a work of art. By defining the console and the screen quality, there is not a sawtooth or signs of pixelation: it is a cartoon-even worse we have seen many animated series. It, along with Vanillaware games, one of those fancy stuff that leaves you impressed graphs even when we believed that the 2D and had little to say at this point. A game with independent spirit but well behind budget.



The graphics and animations remain intact in its leap to laptop, but could be a problem inherent in the size of the device despite its definition: Rayman and enemies remain for a small size. Its creators have been avoided with the zoom option, which we made on this platform with the touch screen with two fingers, pinching in or out the image in the same way we increase the size of the browser or pictures. It is a gesture intuitive for any user of smartphones, and this helps you see the situation more closely without sacrificing quality, but is easier to keep track of objects that lie outside the image or alternative pathways. Rayman Origins holds many hidden places in vertical zones, so playable purposes it is best to use the standard.

Another innovation introduced in this version is the use of tactile functions for some tasks, like finishing off enemies like balloons inflated, you can jump or kick on them, but also exploit the swipe and pierced. Also the bubble looms are now likely to be achieved by touching the screen, but be careful, only objects in bubbles - otherwise we get the more inaccessible items only to have them on stage! -. All this is completely optional since the game was intended for other systems, but we say that we really liked it to crush the enemy and saves you go for them when they are almost finalized. In the most complicated on the other hand we find it more comfortable not release the buttons and play as in classic home console. You play, always fun.

But Rayman Origins is much more than pretty graphics. It is a platform game in the old style, of which there are few, apart from Nintendo. Jumps, accuracy, enemies of basic routines, tons of humor, a design that facilitates linking lianas play fluently, torrents of water, rebounds ... A happy reunion with the gameplay that only survives in individual games and congratulations to strongly support Ubisoft by a physical release and "complete"-Rayman Origins was initially intended for digital distribution in the form of chapters. We look forward to new ideas emerging from Michel Ancel UbiArt and in the future, besides long-awaited Beyond Good & Evil 2.


What I do is down the game, and is a real shame, is the multiplayer cooperative that was present in the home versions, ironically the manual does speak of this in a paragraph. Thus possible to control all four characters to overcome the history by making it easier to play in the final paste a slight buzz in the difficulty. We understand your absence online-in consoles never did, was local-only, so the natural replacement should be an ad-hoc mode, which is not present. It was nevertheless a vital extra added new possibilities, but the route was the same, but we see no logical reason to be eliminated. Ubisoft has tried to compensate with a phantom, which can be understood as corresponds to save a replay of our game at a level to improve our record or share with other players and challenge them to overcome the time. At least, always more fun to see on screen what the other user, where to cut and where we lose time to use a simple board scores. You can also share relics to discover more about this crazy argument, proving that it has taken advantage of these social functions Near.

Moreover, Rayman Origins offers the same as the versions for other systems: over 60 levels of pure platform in one of the funniest games of the genre for a long time. The compliment is not free, Rayman Origins is one of the top rated games last year and played in PS Vita as well as expected. You should have it on your shelf so if you miss the fun of these games in the 90's lived its golden age as if it just sounds you heard. The argument is as absurd an idea as many of the surprises of this world: those not-so-dead declare war on Rayman, Globox and two tiny, you can control from the underworld character selection-is only a cosmetic change , no differences playable. Electoons be saved, and nymphs Lums we grant special abilities such as hitting or plan smacks along several very replayable themed worlds with stages to unlock. If you also decide early phases repeat with the skills that you had at the time, not loose the PS Vita in a while.

The development phase is short enough to be comfortable to play well on a laptop, which generally has shorter play sessions in consoles. The difficulty curve is conveniently available to start and then increase gradually, but never impossible. Instead, its creators have included many secrets in the layout to improve scores and complete electoons medallions in fulfilling certain objectives is a task far more difficult to win the game. They put the icing on the huge and dangerous bosses and music, very carefree and happy. And not everything in Rayman Origins is plataformer, from time to time find lateral phases style action shooter with a mosquito as the protagonist, obstacle courses or pursuing a box with legs.


We recommend the analysis of the other versions which deepens more about the gameplay and level design, completely valid for this version in brief benefits from optional touch capabilities, an interesting but incomprehensibly phantom loses multiplayer.

Moreover, Rayman Origins maintains all the fun of the great game that surprised us last year, and mates very well the concept laptop that should have games on this platform, although the fact of not being an exclusive game for this system poses the eternal question: is it worth it if you have already in another system? Probably not. Otherwise, it is a must buy for your new PS Vita.

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