Monday, January 30, 2012

Heroes of Ruin Preview, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Review, Walkthroughs, Guide for Nintendo 3DS

Throughout the year 2012, no specific date yet, Square Enix will a strong bet for 3DS with a new series of action and role it intends to use all the features the latest Nintendo handheld, especially for their connectivity. StreetPass, SpotPass, online gaming, chat, all in order to create a strong community around an action role-playing adventure gameplay similar to the popular Diablo series, and where the dungeons are created randomly. Developed by n-Space, this American company has extensive experience with Nintendo DS, having made various adaptations of Call of Duty, and now give a radical shift to the role of action in this new series. Cooperative multiplayer for up to four players, both locally and online, exchange and sale of goods through a system called Traders Network that makes use of StreetPass, new enemies and challenges every day through SpotPass, and a major website that will make the social networking feature allowing players to meet other users and trade items, form teams and ultimately build a strong community around the game. A daring and resolute bet that is the second time that we could try, see how it evolves its development.



The plot takes us after a devastating war over a hundred years, after which several nobles emerged from the battle to establish a weak period of peace. This peace was again disturbed when Ataraxis noble ruler of Nexus, has been the victim of a deadly curse. The noble has called promising a reward beyond any limit to the brave who succeed in finding a cure. Four mercenaries, each with their skills, weaknesses and motives, have responded to this call. Each of these soldiers are the kind of characters we create: gunman avenging alchitect and wild. A simple editor allows us to modify the appearance of a very limited way, at least in this beta moment, and assume that as development progresses a better chance. The type of face, hair, skin color, and color of our clothes, and more importantly, the kind of character. The shooter is a former criminal who is dedicated to wander the world and whose actions are always driven by a huge debt to pay. Use long-range guns, explosives and launching a fighter elusive, fast, keeps his distance. The Avenger is a holy warrior of the tribe Leomar, a lion humanoids who ruled the south of the continent for years. Its highly regulated society of warriors has given them his fierce reputation around the world. This kind of character wielding powerful swords in both hands, but also knows the discipline of defensive positions, able to protect themselves and their peers.


The magician is a hybrid alchitect and amateur all kinds of devices, with a great capacity to deal with large groups of enemies. He uses his knowledge of mechanics and alchemy to create more powerful versions of everyday objects, and uses his halberd enhanced with magical objects and explosives to kill their enemies. In the wild we do not have your information, but it seems to be a kind of character that will break through with their sharp fists. Each character class has its own tree of skills, weapons and armor, and although they may seem few four classes, are well differentiated, as we have tested. Unlike our first contact with the game, when we passed a final boss dungeon included in this beta we saw a bit of structure and even a piece of his argument. There will be a central world, as a sort of huge city, we do not know if it's the only one. In this we can buy equipment, talk to their citizens, and these we may instruct primary or secondary missions. If we approach the port from a ship docked we can access the various dungeons and territories where the action unfolds.


The sequences will tell the story based on illustrations, rather resultón, and has not made use of cinematic or other resources. The dungeons are randomly generated, and although differentiated by topic, each time one of them go into the rooms and objects will be distributed differently. The action is very simple, with just three attack buttons, physical and magic, and the system equipment, as enemies sometimes loose weapons or armor, and well equipped we may collect directly or even very comfortable. In dungeons besides having to kill dozens of enemies, they are unlikely to have intricate puzzles, beyond the occasional catch key to move forward, and find secret rooms crumbling walls.


One of the pillars of the game will be your local and online co-op, which will use the console's microphone to chat while playing, something that has barely been used in 3DS. You can enter and exit the game without any problem, without creating any harm to players who are playing. And use the StreetPass very ingenious, by exchanging the item shop with the player you come across. For example the person has a dagger in your game has not appeared, because once you've passed him, and be available for purchase in the store of your game. This is not nonsense, and that more than 80,000 weapons, armor and items to discover. Also a simple collection of creatures that fight against anger getting the other person with whom you come across. Graphically this is a game very discreet, at least for now. Both in the artistic design, without much personality and something strange at times, as in the purely technical, with a game that could go almost a Nintendo DS or medium-low quality PSP. And having seen what can 3DS with 3D games like Super Mario Land, and above all, it will be the best example graph for a while, Resident Evil Revelations, we must ask more to certain games, as the Console is capable of much more.


Otherwise a fun title, simple but addictive gameplay, along the lines of the many imitators of Diablo, which promises to deliver a large amount of content we're hooked for a good season. Your local and online multiplayer with both voice chat features of StreetPass to exchange objects, the use of SpotPass to constantly receive new content, look set to form a very long title and complete, using all the features of the console, many of which still have not been taken enough match. Planned for this 2012, approximate date, we look for a close and intense contact to see how it progresses this interesting proposal, which details the depth of its gameplay or the weight of history can not yet assess them. But lovers of action-RPG should closely monitor their development, the proposal of its kind this year stronger 3DS.

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