Monday, January 16, 2012
Rise of Nightmares Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for Xbox 360
It is true that so far the securities mature resolutely running Kinect can be counted on the fingers of one hand of a leper. After the sinking of titanic Fighters Uncaged, billed as the first hardcore soft compatible with the device for detecting movement of Microsoft, we were still waiting for proof that a game of its kind to actually work. So when Sega has announced plans to release an action horror title for the first-person magic compatible with the accessory on the market, as you say, we greeted the news with as much curiosity as suspicion. Or the product in question, responding to the disaster name Rise of Nightmares, is now commercially available. After much effort, we finally managed to get our butt bounced our plush sofa, heart swelled with hope, to plunge us into the adventure gesticulating and sweating like cows. Test video games, it's still really become more violent in recent years.
Anyway, after an intro not the clean break Degor (haha), Rise of Nightmares invites us to share Josh's skin, a drunk party on the return trip to Eastern Europe with his wife try to save his marriage. But as the train passes through a wilderness, everything starts with lollipop. Strange creatures landed, the passengers begin to gut and play to remove the sweetheart of the hero. The horse of hell (again haha) then goes off the rails and let a handful of survivors shocked and lost in a hostile environment, close to a kind of castle whose owner is other than a mad scientist lover of steaks Tatar. Basically, the pitch of departure will finally be an excuse to send you the zombie rust and to witness a gaggle of barbaric acts of murder and ultra violent. The developers have clearly inspired by movies such as SAW, The Hostel or games like House of the Dead and Silent Hill (and its nurses!) To design a world worthy of a series B or series Z. One thing is certain, however, the title is not for everyone's mimine as he revels in the gore and cradingue the point of becoming a regular in the most absolute ridiculous.
But the thing just is a game of its kind has to immerse the player in the universe to function fully. But Kinect acts just like a real foil and seems to make a point to remind ourselves constantly that we are actually trying to get excited in front of his TV. Rise of Nightmares is in fact the party daring to let players manage their own travel. For if it is possible to opt for an automatic movement by raising the right arm (which is, incidentally, is still an admission of impotence), some sequences will necessarily be controlled from start to finish, especially when it will avoid pitfalls. However, given that the latency is fairly consistent and motion detection is not very precise, well frankly it all starts to look like a huge fair in pie. Imagine the trick: to move forward, we must take a step forward, to turn, it is to rotate the shoulders and hit size and thrusting, you will of course beat the air with your members muscular. Considering the trouble detection and offset discussed above, we find ourselves very often up against the wall, to throw an error in Blade tournament, beating the air or to turn in front of a closet pif then we wanted to move towards a monster a little way. Basically, we often feel like handling a big rusty wheelbarrow without wheels, without handles filled with manure and a human being.
So, despite the aid, numerous enough (to pick up objects or you stall the face of danger, for example), you spend more time fighting against the controls against the nightmarish creatures that haunt the levels of gray and uninspired Rise of Nightmares. Sure, sometimes we have fun for a minute or two, dominates briefly when handling, the sequence is not complicated or when the game puts forward a good idea, as the need to rub your arms to get rid of insects and leeches, but overall, we suffer more than it amuses. This is also the fighting, which still constitute the bulk of Rise of Nightmares. For despite a big gaggle of different weapons (the machete through the saw, the petrol bombs or explosive materials) and the basic location of the damage, the general imprecision makes bastons too messy and redundant quickly. Let us add to this grim picture just drinking a bestiary and boss fights soft, too easy and uninspired, and you get a title without getting entangled in Kinect, would go have not fart loudly. Too bad.
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