Wednesday, February 15, 2012

Shank 2 Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for PC/PS3/Xbox 360

Not many changes, but with the same action, fun and a horde mode added, to bring Shank back again to test the strength of our fingers and controls. The side-scrolling games and platforms in two dimensions are now living a surprising but deserved second youth, having been the dominant during the 90's. Although their releases are always through digital download systems, XBLA and PSN, its quality is beyond doubt. Titles like Outland, Trine and its sequel, Ms.Splosion Man, remakes like Hard Corps: Uprising, or even motorized Joe Danger, which could also fit into this genre, we did spend a nice time last year, showing that not only of super gamers live. Shank was first launched in the summer of 2010 and quickly became one of the most important games of this style platformer in that year. Developed by Klei Entertainment, a Canadian study founded in 2005 by Jamie Cheng, a former programmer at Relic, and Jeffrey Agala, a creative animation specialist, Shank emphasized precisely because of its graphic style and continuous action. Shank 2, its sequel, is that peculiar comic style close to the gore, literally, offering small but interesting news that we will try shelled. Now you can anticipate that if you enjoyed the original, you will do even more with this sequel, and if not tasted, and I like this type of proposal, simple and straightforward, you should at least give it a try. The argument is as dispensable as the first. Our hero, Shank, crawls through the forest accompanied exclusively by the tequila while remembering old friends, when viewed in a military revolution as it can not be otherwise is crushing civilians. And that alone gets him to try to bring order in the midst of all this trouble.



How are you going to do? Well smack clean. We are facing the typical game mash buttons, where we have to face dozens of enemies in each level. The battle between platforms and shooting, or skill and action, which is often present in these types of games are won in this case for more radical action and continue. In order to survive our hero be able to arm with three different weapons, one for melee, another for long distances and may also bear other projectile weapons such as grenades or Molotov cocktails. Although at first we have few options to choose from, little by little our armory will be expanded considerably as original weapons, or not so much as the chainsaw, giant shovels, etc.., Besides being able to use the odd turret or canyon forgotten. As you will be imagining this great variety of weapons available is what really anticipate the sheer number of enemies and different types of them, we're going to find. Enemies of all types and sizes, armed with simple knives, or with heavy weapons, which often need a good beating with sticks for deletion. But make no mistake, Shank still not John Rambo, so we have to plan our strategy slightly depending on the different heights and different types of enemies that we are at all times, while inevitably have to use often ability to quickly roll across the floor to escape from them. Of these, we must emphasize, of course, the huge heads of each level, which can be huge wrestlers, witches or a simple operating a huge crane operator. Enormous in size and power, in these cases, it will be necessary, first, an assessment of their attacks to defend ourselves, and second, find their weak points to attack. Also highlight the spectacular animation you see when we get weaken them, and climb over, and abuse that will make Shank, when you catch them at it.


One of the problems but not too important, they can give us some annoyance or frustration is the amount of buttons you need to use at all times. Three buttons, one for each different type of weapon, the right stick to shoot, the RB button to pick up things and bottles of soil, many buttons needed for a few toes, so quite often we have chaos, and the feeling that all but the press really need. The game has eight levels that do not usually reach the half-hour, none of the cases, which gives a reasonable length for a downloadable game, although this will depend entirely on our ability. There are two difficulties, normal, which is generally accessible, although it has some points where inevitably will restart several times, especially in the struggles against the bosses, and difficult, reserved for the experts of the genre. Strangely, this second part does not support the local co-op during the campaign, on the contrary that it did the first part, but instead adds a new game mode called Survival. This mode, which can be played both locally with a friend, as with other players via Xbox Live, is similar to the famous ¨ mode "horde" essential today. Is to choose one of three possible scenario, consisting of a fixed screen with various heights, and surprises, and try to overcome constant waves of enemies that appear on all sides. Before we begin to choose between one of 16 different characters, which we previously managed to unlock and select your weapons, some of them specific. The maximum number of waves is thirty, and it goes without saying that this way is complicated as we go far surpassing phases taking us to find bosses, and some surprises as waves of zombies. Between waves, we have precious seconds in which to acquire easily thanks to a wheel shop, bottles of tequila, to improve our health, or various aid for combat, as turrets, or wild boar to be carried by before everything they encounter. A really addictive, and fun, especially if we have a friend who also control or find some good online player.


Although we had not really thought for years that these games will highlight the technical aspect is the fact that games like Outland, or Trine, they have succeeded, thanks to colorful and detailed environments. In the same case is Shank, who has opted for a scenario very well designed, with few colors, but very compelling, with a style all its own, taking even black and white phases, and the rain. The movements and animations of our character are actually realized and are spectacular and may, for example, stay airborne for a few seconds while we shoot without a break. During the game will find plenty of animated sequences that are telling us in an exaggerated way what is happening with English dialogue, and without that we can turn on subtitles, so sometimes we do not know all what is said. Anyway, as we said in the beginning, is dispensable argue, merely to have to go stage by stage by killing enemies. The noise level is composed of rock melodies with lots of guitar, and good special effects that accompany and punctuate the continuous action. Shank 2 opens the year of the mash buttons sets a very notable. For just 800 Microsoft Points, US $10 on PlayStation Network and Steam, have access to a thrilling series of levels at which the action is continuous. The weapons are varied, the duration is quite reasonable, and also have a survival mode that guarantees almost unlimited action. Sorry for your fingers and your command, but Shank needs your help.

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