Tuesday, February 7, 2012

SoulCalibur Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for iPhone

There are games that are unanimously clamoring the adjective mythical: SoulCalibur is one of them. It is logical. Millions of players in their retinas still keep the image they filmed the famous fire fighting title from Namco. For many users and gamers, SoulCalibur, sequel to the classic mythical SoulBlade for Sony PlayStation was the game that invited them to hop generation, and that certainly opened the era of 128-bit generation. Presented at the now defunct Sega Dreamcast, SoulCalibur marked a before and after control for video games, and by extension, for games in three dimensions. For the first time we saw modeled on the screen we could not distinguish the polygons or textures with a resolution unthinkable at that time outside the halls of entertainment. SoulCalibur Presenting as an early launch titles for the console from SEGA, is one of those memorable moments that many keep in their heads. Now, the title, as we recall, landed on a version for IOS that will surprise all and sundry. Are you ready to relive that feeling?



SoulCalibur comes to Apple devices in a universal version, compatible with iPad, iPhone and iPod touch into a single application. As you know, the game is a large Namco fighting game one against one, where instead of fighting through basic martial arts or physical shock, we will use swords and knives. Now may seem innocent, but the fact is that at the time (especially with the original PlayStation) was a revolution. As employers send more classics, SoulCalibur offers a staff of up to 19 different fighters (classical and mythical characters like Sophitia, Voldo, Siegfried or Nightmare and others meet again on our screens), each with its own style and his main weapon, as well as their movements and tactics. Both the form of struggle, as their offensive and defensive sides have been observed in the conversion to IOS, with the same combinations and executions. The touch control is quite reliable, and we emphasize it in enough, as there will be certain times when, despite having a good latency with respect to the movement on the screen (not so much lag as in other games of its kind), it is true it will cost too complex chain combos on the iPhone or iPad due to separation of the buttons and lack of responses in specific situations. Namco might have to grind a little more gameplay and control distribution of HUD to ensure a more fluid and practical. However, despite this conceptual failure, SoulCalibur is a perfectly enjoyable game, because unlike other gender peers, responds quickly to our commands and combinations of punches.


SoulCalibur contains various game modes already present in the original. Of course, we will find the way "Arcade Battle", where you can enjoy the usual one on one battle, chaining battles and fights against other characters until we reach the end (different for each wrestler). On the other hand, we have the "Time Attack" mode where the speed and capacity to defeat our opponents will be vital to go round (always trying to beat the fastest time and match after match), or the classics survival modes, such as "Survival" and "Extra Survival", each with its own rules. In turn, once again treasured SoulCalibur modes "Museum" and "Practice", which visualize the artworks and renders designed to create characters and scenarios, and where we will practice the tactics of each fighter. The main drawback in terms of game modes is the absence of a basic multiplayer mode that allows us to fight against another player online or on the same local network (via Bluetooth or Wifi). There is, and that hampers much the basic experience of a title fight as classic as this. It is understandable and even though Namco has promised will be adding other modes of play present in previous versions of the title, seems to us as a problem to highlight the nature of the game.


Technically, and quite frankly, we do not have a fighting game one on one section that offers a similar graph. SoulCalibur looks spectacularly well for iPhone and iPad, showing everything that made the original great at the time, and adding new textures and graphics to round out the bill overall. Now both the stage and lighting effects (very common given the huge impact that our opponents and fighters exchanged with their swords) seem more alive and present, leaving behind certain aspects graphs over time, may have tarnished much conversion. Animations and character models, how could it be otherwise, leave us speechless again despite having spent nearly twelve years since the release of their version of home consoles. Who would have thought we were going to play a remastered version of SoulCalibur on a mobile phone? SoulCalibur for IOS (14$) is a game to consider. His control, despite the problems of distribution and design of the HUD, respond quite well to our orders and ensures fluid combat and lag free. Perhaps the greatest failure playable, is the strange decision not to include a basic gameplay and the multiplayer, perhaps trading strategies (DLC or DLC in the future by Namco) or by presenting the game as soon as possible. Moreover, both technically and in terms of options available (compatible with Game Center), SoulCalibur is an excellent conversion of the famous game that will relive more than one player with nostalgia, and in the palm of your hand, the last moments before the mythical title of Dreamcast.

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