A fighting game different and original, but not too deep. The main complaint of Reality Fighters is to use the two chambers of the notebook, one in the back and one in the previous one. Being built into the machine, this may not need to buy other accessories as they did in PSP, which limited the potential audience of Invizimals, despite what he got good sales in Spain. From the beginning, we were encouraged to create our fighter, at least one, editing the typical parameters: muscular appearance, accessories for the face, hands, feet, clothing or style of fighting. Not all options are available from the start, instead, part of the fun of the game is to go get new items and unlock more than a dozen martial arts, some styles such as ballet may not fit this description-including muay thai , break dance, karate or "superhero". Of course, we must also put a face to the name and character, and we do our taking a photograph that will encourage game. Perhaps you hover a question: What if I want the fighter takes my face? We have taken a photograph to an image of Bruce Lee found in a search engine and gives no problem, again, thanks to it you can create parodies of actors, politicians, athletes, television or tertulianas famosillo who have special affection - or grudge. We know that right now you're thinking of a duel between the immortal Jordi Hurtado, boxing style, and a transvestite version of Silvio Berlusconi, an expert on zombie style. After committing your carnival freak, it's time to start the main story for a player, where we find the aforementioned Mr. Miyagi, the true master who taught Daniel Larusso. This time we are the student who wants to learn all the secrets of martial arts, Miyagi and for that first we will test with exercises and games they will be used to learn control of the game. It's not a movie script, just a way of spinning battles one after another, but does its job to be featuring all kinds rivals also reward us with new accessories and items.
Before starting the fight, we must choose the stage. Here comes the spark of the game, augmented reality. We have the option of using the camera, a predefined scenario, there are several that we unlock, or photographs taken by the console. If we choose the augmented reality, will play on the desk, the floor of our room or what you see through the window, overlapping with the fighters moving through it. PS Vita acts like a camera or video and you were watching the fight with her, you can move freely - even if it means that you would cease to watch the fight! Zoom in or out of action. It is a curious effect, largely because most games that use augmented reality tend to be static and not a title fight. Integration with the surfaces is done with AR cards, but also works well without them-in fact, we played with the digital distribution version without these cards the effect of overlap is not bad. If your environment is not very photogenic or the lighting is bad, you can pull the Reality Fighters scenarios saved in your options, such as parks and monuments around the world. The fund has been saved in a ball at all angles, so you can turn the laptop up, down, and away, you feel like you're there. The fights themselves are basic and very traditional: markers of vitality, combos, special moves a bar, launch attacks and simple. There is a good portion of strokes for each fighting style, but unfortunately the technique of pounding buttons usually very effective and ultimately produces not feel much interest in studying the martial arts or deepen the possible chains of chained attacks. At least the styles are very distinct and end up giving personality to any work of the editor, it is horrifying.
Do not expect a serious competitor to Ultimate Marvel vs. Capcom or the next Street Fighter X Tekken, a lot of improvisation and control is not sufficiently precise or faster than the purist fight calls. In addition there are many movements "treacherous" as the zombie who gets in and out of the land or the samurai with his sword and devastating rays, so luck plays a small role is not always welcome. What I admit is that it is easy to play and you do not need a long tutorial or workshop to control a character fairly well. In addition to bare hand fighting several types of weapons to equip. Like clothes, these objects are varied and humorous, from electric guitars to mops. Its use is no mystery, press R and then one of the attack buttons. As a curiosity, after the fight, if you turn the PS Vita 90 degrees activates a photo mode in which the fighters, winner and loser, are posing in a humorous way. There are many positions and you can change the look of the face, and so take a picture to save it and even automatically publish to Facebook, if you have an account on the social network. Grace as you can imagine, is that the wrestlers have the face of their owners, and thus appear punching your friend or relative. The interest lies in solo mode to unlock extras and pass the story mode and play practice fast fighting, survival or time trial modes well known to genre fans who do not need further explanation. When you have about your quirky character and dominated the style you choose, it's time to jump into online multiplayer and adhoc. We could not find any items in the time of analysis, it appears the servers are not functional-but I've seen that has basic functions such as friends or courier. Still, we miss something more complete as a possibility to create tournaments or spectator modes, because it is clear that to inform your fighter in the network is the strength of Reality Fighters. In addition also makes use of Near to share with nearby players made items.
The game has good ideas, some work, but others do not. For example, integration of the wrestlers with the stage, whether real or default, is good. The animations are fine as long as we take it for what it is, a game that is not taken very seriously-perfect look no motion capture or anything like that-and you get used to the fighting style in minutes. There distorting achieved stage in a further attempt to mix fantasy with reality game. On the side of the fault, we have some that are part of the nature of augmented reality, and that it is an action genre, constantly moving the console, and that means the game camera, what you see-also moves. Moreover, if the characters jump or go to the side of the stage, you have to turn the notebook to focus there, and depending on your position like that is not comfortable, for example, sitting in a busy metropolitan. Play Lying is not good idea, and ultimately, sometimes the chaos of the fight and control console makes you more aware by pointing your character than defend or attack. Occasionally we have seen that the camera becomes "something crazy" and the wrestlers decenter, and once appeared to us a notice of interference.
In further aspects attributable to Novarama are graphs. The characters are acceptable detail and there is not a sawtooth-everything is clear, but could be better considering the power of the system and that really is not generating polygons on stage, only focuses on only two polygonal models but do not forget to use an editor, which always involves limitations. It also does not use the microphone too, because although we can record phrases for presentation of combat and victory, we would have liked further customize our virtual clone with insults, shouts and stuff. And we have Mr. Miyagi is a guest largely untapped, but he is having an unexpected asset, is eventually bound to be a chatterbox head repeating the same pattern during the so-short-history tells us improve, we has promised to be very tough opponent, win, and mockery without much grace, the loser, and back again. The game's difficulty does not seem very balanced, as soon won ten battles without losing a round and just using basic attacks like a kick, as we got a team that plays dirty and does not give us no choice. Finally, the choice of personalization objects influences the parameters of defense or attack, something that sounds good for an RPG, but here translates into advantages or disadvantages depending on the desired decoration-hat might not want to put your character, but That would give you more defense. In addition to the voice of Miyagi, folded in Castilian, and phrases of predefined characters with no dubbing-these-the rest of the sound they put the music, varied and inspired by these fighters, so we find in music from classic rock to remixed . There are no memorable melodies but not out of tune and is cheerful.
From the same interface of the game, more sober impossible, we appreciate that the budget or the means of the development team are not comparable, for example, at Bend Studio with Uncharted: Golden Abyss. This would not be a problem if the game was fun, it is provided you know what you are getting, but not as much as expected. Thank Novarama continue experimenting with a technology that still has much to say, and rather than try to bring augmented reality to a genre more "gamer" than other titles, although the result failed in fundamental ways: the fighting are unnecessarily cumbersome desirable, the duration for a player is low and the surprise effect of augmented reality will not last forever. In the other scale is fun for players not very demanding peculiar fighters, so if you want to take full advantage of Reality Fighters, be sure to play together and preferably known.
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