Back to the future in the prequel of Wipeout. New technology, another body, same fun. Speed, technique and electronic music. The Wipeout series defined the 32-bit console from Sony, Psygnosis and made in the studio in Sony PSOne. Although during the 128 virtually disappeared from the overnight-and Wipeout Fusion was no bombing-the team renamed Studio Liverpool got the jump on the bandwagon today because PSP and Wipeout Pure deliveries and Press, who recovered prestige of the series definitely Wipeout HD Fury and expansion. Although so far provided no release does not seem strong domestic systems HD debuted first download and becomes a remastering of tracks and Pure Pulse, the saga does not want to miss the premiere of PS Vita with a new game tells you "how it all started." Wipeout 2048 reveals in his name the year in which the futuristic racing pass. Far from being a curiosity for fans of the game, this has implications for the setting of all tracks. To summarize a bit the path of Wipeout, Wipeout takes place first in 2052, in environments that mix nature, some forests, rocky mountains, and highway speed. Cities and other urbanized places remembered something to Blade Runner, with large advertising screens or playing the race live. After 2097-Wipeout would already indicates the year-Wip3out in 2116, Wipeout Fusion in 2156, Wipeout Pure in 2197 and Pulse in 2207. Studio Liverpool has been cleaning up the game design in line with its vision of the future, hence the PSP games and HD have a much farther architecture of our time. And this is where comes in. Wipeout 2048, which as we understand, this is a prequel that since the introduction shows the birth of the sport of Formula 1 evolves at breakneck speeds without ever losing sight of it is a game of precise driving control in which the ships is vital.
The date on which to place this chapter is related to what we see: the tracks. The circuits are now in Nova State City, a futuristic version of New York, surrounded competitions often recognizable buildings, even in locations that could be called decadent. And the tracks are no longer those areas which are fully polished and perfect, now we can even see the traffic lines painted on them. Not all scenarios are like this, any more technological with the usual glass floors, but it is still shocking to see tours that combine sections that could belong to a Burnout with more of Wipeout. In parallel, the developers have decided to extend the width of the track, with the intention of promoting overtaking and providing comfort to new users. Amount that can activate the wizard to driving-off, normal and strong, which helps smooth out the twists and delivery have a little friendlier to delve into the competition. Wipeout a lot tends to polarize the views of the players, loves elegance, precision, or hate for being too complex, and these measures may help attract new audiences to the series, namely the U.S.. Overall this Wipeout standards are similar to those of the series: it reaches further up the podium, or at least exceeds the required position, use your skill with the hovercraft, it takes the drive plates placed on the floor and use the you collect weapons such as missiles or mines back to hinder rivals and even kill them if their energy just drained. But beware, the competition will try to do the same and let you look nailed minimum as Lewis Hamilton. In the ways of combat, as happened in Wipeout HD, you will have the opportunity to turn your ship 180 degrees to release the terrible earthquake to all who come behind you, which is done very easily with the right lever of Vita.
The tours include everything you'd expect: tunnels, dizzying jumps, and occasionally branches of various heights. As mentioned, the width is very generous this time, if in Wipeout HD had stretches where it barely fit two vessels in parallel, now that does not exist here. There is much less effect "ping pong" bouncing between Boundary barriers, but that does not mean that you will not crash, but it is not a punishment as painful as before. Wipeout music always has a prominent role. The selection of topics is good, although no major surprises. Yes there are new additions as DirtyLoud, Anile, DJ Fresh. Camo & Krooked or Rockwell much stuck with the usual style, but have also been reused music from the first deliveries-reversionadas, yes, as the mythical PETROL Orbital, Underworld Kittens We Have Explosive or The Future Sound of London. Groups like The Prodigy, The Chemical Brothers, Kraftwerk also Noisa or reappear, though in this case on issues not appeared in other Wipeout, as Invaders Must Die, Electronic Battle Weapon 3, Regurgitate or Tour de France 2003 respectively. An almost subliminal music connects with the origin of the series, highlighting the fact be a prequel. If you plan to enjoy the sound as it deserves, use a headset, because the speakers of PS Vita does not have great difference from the PSP. The voices of the game, few but useful for reporting of weapons collected in the race, are dubbed into Spanish. Unfortunately, no option to upload listings own music, at least in the internal menu of the game.
One aspect that we have to criticize the load times are quite exaggerated. Its creators have responded to complaints and have confirmed they are working on a patch to reduce waiting times, which may be released for when the game is on sale in Europe. They are about 30 seconds before a race, and restart, but does not take that time is not instantaneous. Given that we played with the digital distribution version on memory card, it seems that at least needs to be optimized to make more fluid pace. By now you should know if Wipeout 2048 is for you: it brings great news, but a more powerful graphical section seen in PSP and better control-the analog sticks are clearly superior to the previous laptop. Do not feel compelled to play with the motion sensor is a bonus that this game is not necessarily requested. In contrast, the use of the touch screen is ideal for the interface. Wipeout is not the best of the series, and has some defects that denote the rush to arrive simultaneously with the console, but ranks as one of the games to be considered at launch. Funny, accessible if it is your first contact with the series and with amazing ease you into a trance state in which you will only see explosions under stress to seek that drive plate that will take you to the goal. A game that heat engines PlayStation Vita.
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