Monday, February 20, 2012

Little Deviants Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for PS Vita

Since its announcement, Little Deviants showed what it was, purely and simply a collection of minigames designed to discover all the possibilities of your PS Vita. The Bigbig game studio that closed this year, actually fulfills that purpose with varying degrees of success without any pretensions to entertain with gameplay directly and bluntly. It is the same purpose as the Wii Play at the time, or Rayman Raving Rabbids later. Little Deviants achieve the same success that these precedents be seen, mainly because they find no function if you have already completely revolutionary touch and iPhone systems. On the contrary, is the best ambassador of the new machine you can imagine if you're not used to this kind of games that constantly rub the screen or shake the system. Here you will rarely touch the buttons. The History? Little Deviants is as simple as the arrival of creatures, the Deviants, a square planet chased by robots with bad intentions. The Deviants, different colors and abilities, are scattered around the planet and our mission is to exceed 30 different tests avoiding all the dangers, which are many and varied, so that our beloved alien spacecraft get rebuild. The argument is explained without dialogue during the brief introduction, so do not expect more beer in this section is an excuse to get stuck in front of the screen PS Vita. The creatures have their grace but still lack personality to become adorable. When we start the story mode of the six regions of the world unlocked and two mini-each region has five. The game is based on scores and three categories of awards: bronze, silver and gold. It requires at least bronze to terminate the test and unlock another, but if you get better ranking and get to silver and gold, you are also gifted with more extras, some of which you can share with players by Near. During the game, you can see an indicator that you need for the next medal and so whether you right or wrong. Occasionally you'll come across a test that does not give you particularly well or you're not too familiar with, but because there are always two mini-games unlocked, you have option to continue opening more mini-games easily with the other test.



The mini-games use everything you can imagine the notebook: touch screen, rear panel, cameras, augmented reality, motion sensor and microphone. To us particularly liked the touch functions using the least-the-motion sensor, and all usually have a short duration of about 10 minutes at most, unless you aspire to gold-overcoming the phases in which of increasing difficulty are divided, with some bonus stages interspersed, not in all cases, which can improve your score without risk of losing life or one of the attempts of that minigame. If you can not reach bronze, touch you repeat the test, and that's something you do on many occasions to record up because the game, although it has no multiplayer, something that would have lengthened the duration-post data to the PlayStation Network. Not unless you want to be your neighbors, right? Unfortunately, we must recognize that the whole range of games, many are too similar and mere complex revisions or new rules or setting any other minigame you've already passed, making in practice there are 30 completely different games. One of the first missions will be to deform terrain with the touch panel. We guide a Deviant spherical shaped by a small stage with enemies who harm us. Here the goal is to collect a key and star points, go to the website the next level, and ready. Easy, and you need not touch anything other than the back of the console. Then we will see many other ideas, like a wall with windows that leave innocent people robots, and we must tap the screen or panel, according to the position of the enemy to shoot them, something that reminds us of the type test stand Point Blank fair. Another is a free fall through rings-yes, like the parachute-Pilotwing, some with special properties that must be crossed at high speed, for example. In another test, we must avoid a robotic whale in a career guide our flying vehicle with sensors like a wheel, collecting stars and turbos. There are also Pac-Man mazes type with another Deviant wheels, and control it by moving the laptop while avoiding zombies with chainsaws, zombies that do not fear, are like "cartoon".


There are tens of such examples. We enjoyed a boxing match in which pinch and touch panel screen to stretch the ring and make the Deviant rebound in the ring, defeating the undead that part of the planet. Or it is a shooter where you must shoot enemy ships in augmented reality, turning the PS Vita in all directions to see where they come from, while see what background one of the cameras recording console. And not all the mini games are limited to a single feature in a balloon flight is everything: Touch panel to light the fire, motion sensor to prevent aerial mines on the flight and touch screen to kill birds that threaten the integrity of web-holes if they do, we can cover with your fingers, or making a cross-patch. This mission also runs rotated 90 degrees so you turn the console vertically like a phone. Occasionally you will find a mini that will cost, namely the singing is traumatic, you must achieve a particular tone or voice-sounds, but you can not deny that Bigbig has thought of squeezing all the features of Vita in many ways. As we have mentioned several times, Little Deviants very reminiscent of a collection of "games from the App Store" of 0.99 euros, some addictive and others that may not interest you repeat once completed. In fact, we leave the math: three dozen mini-games, and the title comes at a price of 30 euros. The price is reasonable and you can entertain for a few weeks, and it seems the game you always want to take on any trip to entertain. The only problem I see is that, once exceeded the story mode, where if you are interested whet even more evidence of curiosity, you're left only the value of the record-replay to improve the game for you itch beat your friends-and not all users have the patience to repeat a minigame over and over again to get the gold. Besides the absence of a real multiplayer is a negative point, we know that many mini-games are designed and can only be played alone, but add a handful of these exercises to give more cooperative or competitive interest the launch. The closest thing is a way "Pass Around" for eight players, consisting of the PS Vita scroll to the participants to go on playing, that does not fit exactly in our definition of multiplayer.


What does Little Deviants sets of production of IOS is that the technical finish is more than satisfactory and gives no sense of "Flash game with four hard fact." Crisp, colorful and with a quite striking art section. Everything works smoothly, and Vita OLED display shows no sawtooth or any defect, making it a solid game. Not the best example technical system but not sloppy, it's nice to see. It also has varied and cheerful music, acclimated to each location or type of action. Instead you are missing a voice, if only to explain the rules of evidence, you report it on the loading screen, because the sound effects basically have the grunts of the Deviants. Is it a technical demonstration of the Vita PS gadgets? Absolutely. But it is entertaining in most cases, with the only downside of giving out all the best with the game in a few hours: as fast you hooked to its playability and fun as it will be discarded before titles "complete" or more travel once you are past the initial shock of interacting with the touch panel and other functions. Accessible to all ages and recommended for all PS Vita fans.

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