Sunday, February 19, 2012

Mario & Sonic at the London 2012 Olympic Games Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for Nintendo 3DS/Wii

Mario, Sonic and his friends return to compete in the Olympics in a title that stands out for its variety and exploit the full capabilities of Nintendo 3DS. No game better exemplifies the "new life" video game company Sega as for all formats that the saga Mario and Sonic at the Olympic Games. With the blessing of his old rival, Sega takes a few years doing a version of the Olympics, whether summer or winter, featuring their most popular pets and Nintendo consoles for the latter. After debuting on Wii late last year, Mario & Sonic at the London 2012 Olympic Games has now reached 3DS few months later, but still in time, many weeks before the event in London this summer. This is not an adaptation of the Wii title seen earlier this year, but a completely new game that continues the tradition of Mario and Sonic at laptop. As in the Nintendo DS, this version for 3DS has a huge amount of minigames that take advantage of the different possibilities of control that allows the console. In addition to using the touch screen controls all life and the microphone, this new version takes advantage of the new features of 3DS: motion detection, in addition, of course, the 3D display without glasses.



After a brief introduction in which we teach three sporting disciplines (100 meter dash, 50 meter freestyle and judo), the game leads to a main menu where you can choose to compete in mini-games you want or follow the story mode , a new quite amazing. Sonic, Mario and his friends are all kinds of mysterious adventures in London, which will have to solve different challenges overcome in several sports, narrating different cinematic episodes. It's a surprising way, and has enough merit to have been spinning a story with different Olympic events we will have to overcome, with appearances throughout the game's character roster. However, the real stars of this title is not Mario, Tails or Bowser, but more than fifty different mini-games that simulate sports of the Olympics. Sega has been taken out of the hat so much fun to give evidence for many hours. Besides, have sought to test that each plays differently, which is very funny, because soon they will have to see when played relatively similar disciplines as the 100 or the 110 meter hurdles, the 3,000 meters and 1,500, or the different styles of swimming. All tests are different, Sega has managed to be played in a special way, each of them, sometimes surprising us with their interpretation of each discipline. The results are mixed, in the sense that, as expected, some mini-games are more fun than others and are better made. However, the range is beyond doubt. To give some examples, the 100 meters are played similarly to the previous Olympic title, having to do well, with good momentum, and then knowing when it's time to sprint to make the most speed-all by pressing a single button. The 110 meter hurdles, however, are played by memorizing a combination of buttons you have to push to overcome the hurdles, assigning each to a button fence. 1,500 meters opt for something more original: you have to give a button to run and move and get others to go through the "turbo zone", but the peculiarity is that every little change controls. The marathon, rather than a lengthy career in which to measure our strength, is a coordination game: you have to take bottles of water from different scores, synchronizing our touch with the race, and controlling what they catch rivals are ahead of us.


But these mini-games "only" use the buttons. Others combine the touch screen and microphone or, in the case of basketball, motion detection using the console to simulate a launch. The game's ability to surprise us with their particular implementations (and interpretations) of each discipline is pretty amazing, and although obviously not all have the same quality mini-games and are just as fun, variety and amount imposed on any defects that may have some. They are designed to be played very fast (just have a try, in fact, in tests such as long jump, pole or even where we have to "bet" thinking about what to try to overcome bar levels), but the game does just that a great experience, very manageable and varied, quick and very addictive thanks to include a bonus system (we are "coins" for a prize machine) and a series of Olympic records and world beat. When we are very good in a mini-game high scores can overcome these and the feeling of satisfaction is as high as in previous installments. Among the mini-games using the touch screen are those who ask that we support the console to play it with your fingers comfortably, or those who use the stylus to draw shapes or forms ask on the screen. For example, backstroke swimming test requires us to do circles rhythmically, making our high-speed swimmer reach the more perfect the circle. Other tests, such as fencing or shooting in the pentathlon, they ask us to draw shapes at high speed on the screen, or stylus click with her to shoot the targets.


The selection of characters has changed slightly this year. Now we have no freedom to choose between all the cast of characters for each test, but there are five categories of evidence and in each category have four pets to choose from. The "heroes" are Sonic, Mario, Luigi and Tails and participate in events such as 100 meters or marathon, among others. The girls will cut evidence of women, such as swimming or balance beam, and are Peach, Daisy, Amy and Blaze. The "crooks" are Metal Sonic, Dr. Eggman, Wario and Waluigi, and participate in unconventional tests like hockey. The "contestants" are Yoshi, Silver, Shadow and Baby Bowser and, finally, the "wild" will make more physical evidence, such as hammer throwing or wrestling, and are Donkey Kong, Bowser, Knuckles and Vector. Apart from being able to play individually to all events, some of which require multiple players, the title offers competitions combined. These disciplines grouped in tournaments where we're getting points after each test, seeing how we are evolving in the standings. Initially not all locked, but we will obtain access to more events as we won the different competitions and progress through the game. The multiplayer modes are limited to local network, or with other players with the game or through download mode. There is no online mode, and would have been nice, but some online leaderboards. There are also functions to share content such as the ability to create our own combination of tests and pass them to our friends. A graphic level Mario and Sonic at the Olympic Games London is not the most dramatic title of the console, but looks in good shape, with a variety of moves and animations for the different characters, and often recalls the Wii version of the game.


The 3D effect is attractive on many occasions, and how to tell the story quite funny and bearable. A sound level has a great variety of sound effects, but does not have voices and soundtrack, but fun, not too wide. Mario and Sonic at the Olympic Games in London is a fun collection of sports mini-games featuring some of the most popular pets in the world of videogames. His use of different control possibilities of the console is very interesting and comprehensive and, as we told, the interpretations that Sega has made each Olympic sport to be surprising. It is true that not all mini-games are equally good, and that after a first look at the over fifty mini-games easily find ten who do not like or we are tedious. The good news is that in both story mode and free mode there is no obligation to play a minigame we dislike more than strictly necessary, so we can devote our time to improve and compete in our tests preferred. It lacks, though, that "something more" gameplay that would bring together all the evidence and best offer us different challenges each time. Yet the spectacular amount of minigames makes up.

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