Tuesday, February 7, 2012

SoulCalibur V Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for PS3/Xbox 360

The latest installment of the series appeared on the market in 2008, debuting in the new generation consoles, PlayStation 3 and Xbox 360, and despite having had a good reception from the critics, may not shine as much as other games in a series had always been outstanding. Now comes a fifth to remedy all these failings and even further to satisfy their loyal fans, who have over fifteen years enjoying an excellent fighting game series that differs from other proposals to combat weapons and have with a history more elaborate than usual. Does it get better each and every one of the errors committed in the fourth installment and add substantial improvements and innovations? Well not quite, and finally convinced us most is its playability, excellent as the modes, especially for a player, we still seem a bit sloppy, although it was announced that they would work in a thorough in this section. With the announcement that CyberConnect2, the creators of Naruto games, were working on the story, we promised them to us very happy. And finally, yes, it has improved over the quarter, but still falls far short of what was achieved through the story mode of SoulCalibur III. The story is set in seventeenth century Europe, 17 years after the events of SoulCalibur IV. The intro shows how Siegfried, with the spirit sword Soul Calibur, in a brutal battle, defeat Nightmare, who possesses the cursed sword Soul Edge. It will be 17 years after this battle when we take control of Alexandra Patroklos, son of Sophitia, the recognized as the Holy Warrior, who will succeed the sword Soul Calibur. Faced with the disappearance and possible abduction of his sister, Alexandra, a character Pyrrha somewhat "peculiar" that apologizes while searching, will travel across Europe over 20 episodes, which can exceed three hours. Will control three distinct characters, and by static pictures and video clips, we will be telling a good story for us to see and face many of the characters in the game. Battles against a fighter with three or four in a row, but that never give us something different or original, thus making it quite bearable for the interesting narrative.



After successfully completing the story mode, we will have unlocked four characters, in addition to the 21 that come standard, with some more unlockable that make the figure is more than 25 fighters. Become old friends in the series, as Raphael, Siegfried, Ivy, Cervantes, Mitsurugi, Voldo and Nightmare, and there is absence of classics such as Taki, Sophitia or Xianghu that are replaced by new faces, many of them playable clones or younger disciples, as is the case Xiba with the same fighting style that Kilik, but ultimately this does appear as a hidden character. So there are not many long absences as could be expected, and the campus is very correct, but the new characters do not get to dazzle and charisma waste except for a few honorable exceptions. Of the new certainly the ones we like are ZWEI, Patroklos, it takes love after beating the story mode-Viola-a somewhat peculiar character that many do not like it, but at least it's original-and the excellent recreation of Ezio Auditore, the star of the latest installments of the saga of adventure Assassin's Creed. A great character, very complete, fast, yet safe, sticking more with the SoulCalibur universe than previous experiments somewhat rare as to include Link, Spawn or Star Wars characters. ZWEI a werewolf, is one of those fighters that charisma is here to stay, with a unique style which is helped by a ghost wolf, and the fans of the Castlevania series for Konami, will seem straight out of it.


Of the new certainly the ones we like are ZWEI, Patroklos, it takes love after beating the story mode Viola a somewhat peculiar character that many do not like it, but at least it's original and the excellent recreation of Ezio Auditor, the star of the latest installments of the saga of adventure Assassin's Creed. A great character, very complete, fast, yet safe, sticking more with the SoulCalibur universe than previous experiments somewhat rare as to include Link, Spawn or Star Wars characters. ZWEI a werewolf, is one of those fighters that charisma is here to stay, with a unique style which is helped by a ghost wolf, and the fans of the Castlevania series for Konami, will seem straight out of it. As for the combat system and gameplay, there has been an increase in speed, which has laid a great, faster than the fourth installment, although not as much as the second. It maintains the classic control scheme of the series: three attack buttons, horizontal, vertical and kick-guard and one that serves to protect us holding it down. And most new playable hand comes from the critical indicator. This is filled in by attacks, but not impact the rival, defending, rejecting or carrying grips. The Brave blade is made by pressing all three attack buttons at once and is a special move that runs just after certain combos, making a more powerful attack, and it consumes half the critical indicator.


The Critical Edge is run by making two quarter turn to right below two "half moons" for us to understand-and then pressing all three attack buttons at once, or else the right trigger on your controller. A devastating special attack and very, very spectacular, depending on the character can be linked with a combo and in any case we can defend ourselves if we are attentive. But when we say devastating, we mean that in some characters and circumstances we have seen that can remove up to 40% of life, so we must be very careful if your opponent has filled the critical indicator. This is not populated with ease, and can only charge up to two bars, and sometimes we need to get a second or third round to get it to complete and we can we get hit empty the meter. The set of punches and seems successful combos for each character, and better than fourth, and at least we could play seems that wrestlers are well balanced, although this will be verified when the servers are packed with players playing online. The online mode we have not been proven as we wished, not finding players, and we can tell if you have solved the major problems that afflicted the previous delivery. Yes we have seen his ways and options, and not be too generous. You can create custom-player games with up to six players per room and the possibility of voice chat, there is a global Colosseum mode is available with a free upgrade, do not know when-ranked match and we can choose different search options. The area-America, Europe, Asia, Japan, range, connection status, and even the preferred side to start fighting: left or right. There are markers, and the repeat option where we can see themselves fighting or downloaded from other players.


The single player modes, as we said before, we left a bittersweet taste. On one hand, entitled History 1607, that in less than three hours can be overcome without much difficulty and that is not too original, but we liked. Then we have Arcade, six fighting that allow us to choose path-Europe, Asia, Fight VS-fight against another player or the CPU, or even see how this battle against herself, Training, fairly complete, although we miss as in many fighting games, a tutorial mode, and finally combat legendary fast and Souls, the most original and peculiar ways. In the first fight against characters created with the editor, with over 150 fighters, including Katsuhiro Harada, Tekken series producer, that if we win we unlock their fighting style, Devil Jin, and numerous titles to get the tab player. Souls are legendary fights against special characters or bosses handled by a CPU with more difficult, extremely difficult and notify, suitable only for the best players. For example, the first of these battles is against Kilik, unlocking if we win. Finally we have the Create mode, where you customize the characters or create your own. Body-size, weight, face, hair, eyebrows, voice, computer-head, limbs, even underwear-weapon and fighting style, color of every party, and we can even create the portrait that see when we select. Very flexible and complete, you can create all kinds of fighters, and Quick Combat mode with more than 150 creations shows us, being almost the only limit to our imagination.


Meets the technical and note, despite being very continuity with respect to the fourth installment. At any time without sacrificing the fluidity of combat, the character models are really good, and their animations are great, nice to see some of the special attacks, especially new critical edge of a tremendous spectacle. In nearly 30 scenarios, some more successful than others, we can find the classics that we can drop the ring, with others in breaking the walls, and even mixed, as expected, some are much nicer than others , although in general seem less bright than in other installments of the saga, with few exceptions. The music is excellent as always, a section that is careful in SoulCalibur, and how much we rejoice, this time relying on composers of diverse cultures, both Western and Eastern. The sound effects are also at a high level, making it more spectacular if it is the fighting and allow us to choose wisely the voices in English or Japanese. While it is undeniable that this fifth installment is higher than the fourth best all-fighting system, speed and fluidity of combat, more comprehensive ways, small technical improvements, we believe that not enough, leaving an aftertaste of too much continuity and low risk, given that gender is now more competitive than ever, with excellent proposals. That does not mean it is a great fighting game, as they have always been all installments of the saga, but Namco could have worked a little more, and have offered more shocking news and more fundamental, not giving the feeling of being more , and a little better, the same thing. In any case this will not prevent much enjoyment to fans of the series, and from now it becomes one of the best fighting games that appear on this 2012. Despite our criticism of continuity, it is also fair to say that few sagas maintain such high quality delivery after delivery, and is certainly a highly recommended game that fulfills all sections.

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