Sunday, February 5, 2012

Total War Shogun 2: Fall of the Samurai Preview, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Review, Walkthroughs, Guide for PC

The nineteenth century was particularly turbulent in Japan. The country opened to the West and thus allowed the arrival of the industrial revolution. The shock was so great and rapid changes that broke the country between supporters of the emperor and those who defended the power of the shogunate. Of the traditional armor, swords and pikes the army had to go to modern costumes and weapons such as guns, cannons or gatling terrifying. Al Bickham, Communications Manager at Creative Assembly explains to justify the study has focused on this difficult time, this new expansion of Total War Shogun 2: Fall of the Samurai. It is actually more than an expansion, it is not necessary to have the title to play it, the game has been designed from the ground-although its price will be special and lower itself to 47$. The Fall of the Samurai provides about 100 hours of new game where you can relive a crucial period in which Japan was no longer a country isolated from the rest of the world. "These new technologies and ideas were to the liking of some, but not others," says Bickham. Three areas are sided with the emperor and three in favor of the shogunate. The result of this confrontation was the War or war Boshin the Year of the Dragon. So you can establish trade relations with Britain or the United States, and in light of developments exchange, have up to specific units. Bickham notes that in the game is noticing how the country is changing with subtle details that come with the evidence of what happens on the map. The music is becoming more Western images of the loading screens are becoming more industrial, the map will be populated by railway lines, to notice the evolution interface, notes, and sentence: "there will be fewer swords and gunpowder."



In the field of battle is perceive clearly the differences from the previous games in the series (Medieval or Rome, for example). The emergence of long-range weapons like machine gun or the use of artillery was a surprise initially. If the difference in the sea allows some spectacular collapses explosions on the ground a squad can be settled in just seconds if open field to attack a machine gun that is some way off. The gatling promises to be the flower of the desire of every player. To counter, it is expensive to manufacture a weapon and very weak with a quick attack or cavalry. "A skillful player hide his soldiers here in the woods, where they do not see, and then attack by surprise this machine gun, which is a weak unit," says Bickham on the screen as part of the demo.


The many changes of war, cultural and social one experienced by Japan at that time include a physical separation of the armies when confronted in the field of battle. There will be many melee fights in previous games, but Creative Assembly has added a new element: the player can "enter" into a gatling and point directly at the enemy. Of course, given that the other units on the battlefield still struggling, so you may find some unpleasant surprises if you are too long in front of the machine gun. In addition to the soldiers and technology for the artillery and gatling, you can tell, when developing the tech tree, with agents, the ninja and the geisha, ensuring, among other things, to lower enemy morale. Total War Shogun 2: Fall of the Samurai arrive on March 23 in stores.

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