Sunday, February 5, 2012

Syndicate Preview, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Review, Walkthroughs, Guide for PS3/Xbox 360/PC

Syndicate, a proposed online shooter that will take us along with three friends, to discover the full breadth of a world in which large corporations want to control it. The glare of the current online gaming has made the proliferation of this type of gameplay has been exponential in recent years. This has also led to discussion of whether it is necessary that each shooter or action game - as is the case at hand - must have it. Syndicate while not give us something very different in gameplay and innovation we can say that is in the group that the multiplayer gives it a more fun and allows us to test all possible technical level we see in the "single player." Syndicate's multiplayer is generally fun. The pressure on the player feels intensely from the opening stages. The more experienced you will see how your skills are rewarded by a very colorful arms supported by a range of skills that make the whole more interesting title. While some shooters the goal is to crush the more enemies better in this we have to take a role on the team and be so aware of our goals and our partners, which we will heal during the battle.


Gathered in a ship with our three sparring partners will wait, watching the faces, everything is ready. After opening the gate to the outside will enter a world of style "cyberpunk" set in the year 2069. This different time corporations fighting for a market in which the chip implantation in humans is totally in vogue. Depending on the screen in which we find we get a series of objectives in addition to getting points be sure to improve your character and weapons. In the "Lobby" we can choose both the map - in this case is located in Saint Denis but we also another location on a helipad - the difficulty, the character and role, which may be defensive or offensive support . The latter choice will also dictate the type of weapon to relocate, namely, a machine gun and a pistol in the first case, a shotgun and pistol in the second, and a sniper rifle and a pistol in the third option. While these proposals are the start, we will soon lose ammunition and arsenal and take the bullets from our enemies. The actions to start the contest are varied and depend on the role for which we have chosen. While coverages are all over the stage, with fencing where agazaparnos and booths where you hide to shoot from their windows, we must be quick to get out of the sight of the enemy. As if the enemies were just ordinary, have the support of different turrets and heavy weapons being shot until we hackearlas ... and there goes another of the strong, the powers that give us those chips before I talked.


Among the different powers that can develop are the shield and also the suicide, which we will direct our enemies away with their units before he died with his own weapon. But it is the third of these that we present you need to be overcoming the different levels. The "hack" is to be within a defined area in which we are allowed off - in the case of machine-gun turrets - or make it vulnerable to an enemy. That's where the cooperative is more important and where the game requires the bravest enemies approaching the end for the rest hackearlos while riddled with bullets. To "hack" an enemy you have to press the button on the pad until a status bar is at the top. Later, when the screen will indicate that it is vulnerable for a limited time, we get together the group to kill it. But despite these powers also have to have all the arsenal that is capable of displaying Syndicate. The variety of weapons that we will find throughout each stage is completed with very basic weapons such as pistols and others which we will use for a short period of time for its heaviness, as the bazooka. In all cases the ammunition is finite and we need to restart in two ways, either by collecting the ammunition left by our enemies dead, or in different areas of recharge, we discover from time to time. A final possibility - very useful - is to change the vision to see featured on our enemies and our team orange blue. This will not only help us to visualize our enemies quickly before leaving our coverage but also to locate the equipment in case of not finding the checkpoint where they are. As scenarios in which the extension is considerable ill will never be placed on all squad members.


In the gameplay not the title reveals nothing new. Shoot and zoom in with the triggers, upper front buttons to hack and exercise the powers, with the crosshead and select normal, sticks to physically move around the map and look around. The other buttons to duck, change weapon, jump and recharge. Liked the fact that there is to expose too much when shooting. While the player makes an approach to shooting without looking, one misses the kind of coverage we can beat us right to the wall and slowly peek. Just as being crouched beside a wall does not allow us, in many cases, see what happens on the other side without lift us and be exposed too much again. Despite this the game does well and other movements are quite fast, a fact that need not to be cannon fodder to the first hurdle. Speaking of gameplay not as physical practice but find that the artificial intelligence of your opponents varies according to rank. While the soldier will be easier to kill, the higher ranks require proximity to be hacked and shot later. While these "ceilings" are not a very high difficulty level will be lower when accessing a complete nuisance to the expert mode where your skills and the number of troops become a living hell to mention the snipers who seek to advance not by all means. An interesting detail is that after killing an enemy on the screen tells us if we have a "headshot" and also the percentage of "fault" we've had in the death of this, what will become points and tokens for us to improve both our weapons and abilities as a character from a comprehensive evolutionary tree.


In the 1993 version and after failing in 1996 seems to Syndicate has failed to take a path that will appeal to fans of this type of shooter. In the case of multiplayer, this modality to four players try to make the players are constantly running under fire while trying not to die. The first consequence is that it immediately creates a sense of "non stop". Thanks to the enemies and the requirement of different elements have to hack the pace increases and the dependence of the title team does take a different look that will surely curdle. The ability to cure the fellow during the game without being self-pending them and also save when they have fallen in combat but can be dragged slowly until we do that justice to the word "cooperative". Syndicate The well-played online, with helmets that allow us to communicate with the team, get hooked and have a group to be growing as it goes through the most diverse scenarios, a very important point which has also worked to get an outstanding gaming experience.


While the main phase of the demo takes place outside a shattered Saint Denis, we could also test the zones of Mozambique and see different locations located, for example, in the Atlantic or mentar Argentina for a few. The other screen that has had access Vandal made ​​us cooperate with our team to move a series of four batteries - one per team member - even a helicopter. To do this we had to face different enemies in addition to the shift manager, who had a great difficulty to cope without a number of coverages as large as the screen we've seen so far. On February 24, the date on which the game was released in Europe, will be the time to discover all the possibilities of online has managed to make the most of a proposal that certainly will be talking about.

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