Monday, February 6, 2012

Mario Party 9 Preview, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Review, Walkthroughs, Guide for Wii

Although their large number suggests that goes on sale almost a new Mario Party every year, the truth is that it's been five years since the eighth installment that was released for Wii in 2007. Delivery for many failed, which was not well received by critics, by focusing too much on achieving the full potential of the Wiimote controller and provide little new real in a saga that was a bit overused in the days of GameCube. Its debuted in 1998 on Nintendo 64, and two more installments came consecutively in the following years. In 2002 Mario Party 4 is released on GameCube, and again to deliver a year, get 3 games, reaching its seventh series in the same console in 2005. In 2008 comes the last Mario Party so far, Wii, and in between all this, an appearance on Game Boy Advance in 2005 and another in Nintendo DS in 2007. And five years later, on 2 March, becoming the ninth. Long enough to have staked the future of the series and include new features of real significance, and having been able to play and play a game at the first board, we do have the feeling that they are one of the best Mario Party, and also with many changes and innovations that refresh the formula.



In this installment of the four players together in a vehicle traveling around the board, and this simple detail completely changes the game. The boards have a beginning and an end, and when it reaches the goal the game is over, come on, just so you understand, we went from a board ludo or monopoly type game to a goose, but in which all players moving together at the same time, and therefore all arrive at the goal in the same moment. The aim of the game is to collect ministars, and more once we have reached the goal, win the game. The ministars groups are on the board, between the boxes, and when we went through them with the vehicle, the character who commands at that time, we, who is rolling the dice and playing in turn, is that the collects. Therefore, a player rolls the dice, the vehicle moves a number of squares, and what is the way it is for that player, the commander of the vehicle. But one of the strategic points comes into play with the purple ministars, some negative stars ministars you remain in your personal accountant. An example. You are four boxes to a group of these ministars purple and touches you pull, you'll want to take a one, a two or three, not to pass over them and take away points. Here comes the strategy as you go by with special dice that way you can use wildcards when you want on your turn, though you can not take more than two at a time. If you do it with some others, have to discard one of those who already have.


Dice eg 1-2-3, 4-5-6 in, or even a very curious of 0-1, but very useful. These numbers mean that the die has only those faces, and that if you throw a dice of 1-2-3, you can only get one of those three numbers. So if you see your way a group of ministars damn purple, and you get pulled, you have to assess what you can do to catch them. The curious thing about this Mario Party 9 is its strong cooperative component to advance around the board in different situations, but really we're always competing. An example is that the way we met a cliff, and to overcome every player will have to roll the dice and together add a number to jump. If we do not reach that figure, the vehicle will fall to a more difficult path full of purple ministars. These are small situations in which we play in teams, but it really is cooperating in clashes with the bosses. One of the great innovations of this release, and if only we could play on a board, Toad Valley, and face two bosses, seems to be about three per board-these battles promise to be great and very funny. Among the four players will have to beat them, but depending on the damage they do, and we receive, we will get more or less at the end of the confrontation ministars therefore cooperate to beat them though, competition is always present. At first we faced was shooting Cheep Cheep, an aquatic phase in which you have to take shells and throw at a large fish, while we dodged his onslaughts. Every time we give you join points, and when we hit, we have left. Once your life bar reaches zero, between hits made by all players, just confrontation.


In this head we face in the middle of the board, and on reaching the goal, we fight another Floruga. That track we've seen in several installments of the Mario series, and gets mad when it turns red and picks up speed. This fight takes place in a small stage and is as simple as pump jumps on either side of his body, scoring some more than others. You can also annoy other players and leaving them standing by crushing a few seconds. But besides these officers, as usual the big players in the saga are the games, a total of 80, and all we could prove we have found very funny. The polar flight is a race from left to right as in a side-scrolling platformer it were, where we have to jump between slippery ice caps breaking our way, avoiding the water, and with the aim of the first to get a boat. Depending on the position in which we come, we will receive more or less ministars, a test and a very funny guy who seems to abound, the purely plataformeras. In Rain of thorns fleets in the air inside a bubble, and you have to try to catch balloons while avoiding spiked balls, if you strike one of these, you lose all the balloons, so it is very fun to beat your opponents and try throw against the spikes. Goombas go-go is to count how many of these mythical enemies in the series appear across the screen. Each time you press the button to count one, and sometimes it's crazy how many have gone across large groups mixed with other characters who do not have to tell. Simple but very entertaining, and even difficult. In just part the screen is divided into four pieces and each player has a puzzle that is missing a piece, and we have to choose among several which one is completed and puzzles to complete four in a row. These are just some examples, and imagine in his 80 tests varied and original that it can be. For those who defrauded the eighth installment, saying that here though is often used to detect movement of the Wiimote, the game is not conditioned to this, and often uses such as digital cross and a button. Therefore, raw fun and grace of the tests themselves above the control, which is very different and much of the previous Mario Party.


Not only are bosses and mini-games, there are also many other events on the board. Several bonus which depends on the run we will award more or less ministars, boxes in which we can annoy our opponents, taking away points or given, or evidence of trilero to follow the movement of the letters to get the best prize. Although the boards have a beginning and an end, and always move forward, they have alternative ways, we often choose the route to take, and for example if we lose and a rival takes us many places, maybe we should take the vehicle on a road full of negative ministars. There are many ways to annoy the other players, and that we love, making it very fun games. When you reach the goal and after beating the final boss, is ministars count, and are given special prizes. Stars of vagrancy, the player who has contributed less to move the vehicle-, bad luck of the dice, and so on. These awards end although not conclusive, may tip the balance in a very even game, and luckily before you start playing you can disable and choose the difficulty of the CPU controlled characters. After meeting the winner a very full statistics of the game, with graphics included, give us all the session data and details, for lovers of the figures. Every time we play in party mode we get points of the same name, and these will be used to unlock extras, you can not yet reveal what they are. There will be 12 characters to choose from, some unlockables, and a single player mode in which we will overcome the various boards while narrating a story. There will be no online multiplayer, only four players can play locally, something that many have asked in the previous game, and it seems that it will take perhaps a tenth Mario Party to take advantage of this possibility.


We also had time to try some of the extra mini-games that are out of the boards and the party mode. Bowling goomba is very entertaining, a row of goombas does not stop moving and changing with each passing training shifts, and like a bowling over it were, choosing the direction and angle, we have to take down all the possible . Football goomba is even more fun, game two against two in which we can pass and shoot on goal, but there's really no goal. On the opposite wall is a row of goombas, and every time we hit one will put a goal. As many will let us mark more difficult as the goombas are removed, and the fact that there is no referee whistling fouls and we can go aggressively to make rival the laughs are assured. Among the extras is a very curious, closeup, in which one player can play any of the minigames as party from a different perspective, with the camera very close, which makes the difficulty on some trips. The other we saw but did not try was Hexapuzle, which is very similar to Hexic, this addictive puzzle game that came installed in the first Xbox 360.


As for the technical section, but did not expect anything, we were surprised how good it looks very nice and especially colorful and adventurous stages or platforms, and heads, look great, taking full advantage of Wii hardware and not doing something fast and careless to be a title party board. The atmosphere is expected in any Mario game, but seems to have inspired much in the last games of the plumber, like Mario Galaxy, and we want to see more boards since we've seen looks great and we have promised the following are more spectacular, if possible. For those who are followers of this saga we have to tell you are in luck, as it aims to be one of the best submissions appeared, with consideration changes and developments, and the fact that he spent five years following the final will receive it with open arms. It's fun, new way to tour the boards together with a beginning and an end and how it works, besides being much more fresh and different from previous Mario Party. All mini-games that we tested are different, fun, and we especially liked the most plataformeros, and the inclusion of heads is a great idea well executed. It seems that arrives without making much noise, but it will become when it appears in the month of March, in a gold brooch in the catalog of Wii, and one of the oases in the desert to the console in this 2012.

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