If there is a genre that has not sit well jump into the current generation of consoles that is the Japanese RPG. Although not without notable proposals Blue Dragon, Lost Odyssey, Star Ocean: The Last Hope, Final Fantasy XIII, Tales of Vesperia, Eternal Sonata or Resonance of Fate, to say just a few-Japanese RPGs are not living their best moments, when compared to the golden age of 90 with the number of great game that came from Super Nintendo to PlayStation, or already in the new century while still maintaining the 128-bit about the guy. Due to various reasons, mainly the difficulty of the Nippon developers to adapt to the new era of high definition, an experience being traumatic for most, having made gain much ground to Western studies, Japanese RPGs are experiencing a difficult time , which do not know whether to innovate and take risks, introducing elements related to the Western public, or hold fast to the pillars of the genre, as was the case so far with the Dragon Quest series, which in its tenth installment will take a risky leap into world of online multiplayer or MMO.
But last summer, luckily for the European public, as in North America has not yet been released, hit the shelves, a few ... - exclusively for Wii, Xenoblade Chronicles, for many not only the best Japanese RPG recent years, but possibly in the last decade. A great game impressive showing that gender is not yet dead, and you can make great games, rekindling the passion in many such games, which we take many hours in the past. On 27 January last year, came to The Last Story Japanese stores exclusively for Wii, a new RPG, but not one either. Signed by Mistwalker, makers of Blue Dragon and Lost Odyssey, in charge of the project was Hironobu Sakaguchi, Square co-founder and father of the legendary Final Fantasy saga, and founder of this new developer. Almost creator and laid the foundations of a gender role shift the Japanese, and perhaps because so surprised when you get to play The Last Story and discover they have skipped any convention, base or preconceptions and is a Japanese RPG of the most original and innovative we've ever played.
During the first three hours we were able to play PAL version and translated into Castilian, English voices, did not go out of our astonishment at the amazing gameplay, the adoption of certain elements foreign to the genre, and after passing the first shock, we began to enjoy it a lot, and finally we were to win to keep playing and be able to return soon to their interesting proposal. What makes it so different from other Japanese RPG? It is complicated to explain, are a thousand and one details here and there, and is the sum of all elements which makes it feel like something fresh and different from other RPG. Here we play a stealth segment, proving that if we surprise the enemy from behind without being seen, we kill them all at once. Even in this place with small rooms, one must know how to use it on stage. For example hiding, activating magnetism, and when enemies are looking for us with a question mark over his head, and are close to our coverage, jump behind it and make a lethal blow. In some places after cleaning the area are red circles on the floor. If you stand on these and magnetic activity, enemies appear. Like a kind of portal that rivals call to fight, "farmeo" at home, very curious.
Another thing, can not remember right now in any other game, is that the cutscenes that advance the story not only can be viewed or jump, but can even be accelerating, as if the pass quickly but without jumping, very curious truth . The characters have charisma, there are little flashes of humor, and the story starts slowly but slowly, and is increasingly becoming more interesting, so that at the very time when we stop playing hard time leaving the command, and all deployed in the parts fall into place and start to make sense. Surprises do not stop there, because it has an online multiplayer mode, up to six players, a rarity in an RPG. We have not been able to prove it, but basically one versus all against all, or team, and a cooperative to fight the big bosses, getting money and items as prizes.
The only criticism so far, and nuanced, is technical. The Wii graphics to be very good, the best that can be found in the console, especially in the cinematics, but that does not mean you have to point out defects. Like some slow downs, or in the city which is quite large, sudden onset of very sharp elements and obvious. But the truth is that in the battle to move the game has many elements, among colleagues and enemies, and understand the drop in frame rate. In point of artistic design, this is flawless, and little can be said of him than praise. As regards music, accompanies very well and the main theme is beautiful, but for now the few pieces that we heard at the start of the game do not shine as much as other masterpieces of acclaimed composer, Nobuo Uematsu. Here we must be very cautious, only just started to play, and safer than the famous composer we have reserved a good stuff up his sleeve, yet never fails and always gives us a lot of quality compositions, but we expected a little more the early stages of the adventure, and this says a fan of the Japanese musician.
Well and if we have not made clear, The Last Story we love it, can the Wii this year, the arrival of his successor will not have many releases, but at least for RPG lovers, will die with their boots on. It is true that we've only played the first few hours on an adventure that will surely be very long, but everything looks so good that we are excited and with a terrible desire to continue playing it, and regain the magic that we had only stuck to the console for hours with the great RPG of yesteryear. Arrive on February 24 in Europe, translated into Castilian, and hope to have some contact with him over before launch to confirm you if the pleasant first impression has caused us reasserts itself, something that we do not have too many doubts.
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