Sunday, February 5, 2012

Naruto Shippuden: Ultimate Ninja Storm Generations Preview, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Review, Walkthroughs, Guide for PS3/Xbox 360

Naruto returns this year with a new game developed by the study that has done most for the young ninja in video games, CyberConnect2. One of the great merits of the Japanese team has been playing games that have attracted the attention of all kinds of amateur players to the genre of the fight regardless of whether they were or even hardcore fans who know the character, especially thanks to three deliveries of high definition of Naruto: Ultimate Ninja Storm that redefined what a manga adaptation could offer, at least in terms of graphical fidelity. Also comes at a time when other licenses such as One Piece and Saint Seiya, this last a long time was not news, betting on new adaptations in home consoles, with the eternal Dragon Ball, which was dismissed as a developer Spike with Tenkaichi Dragon Ball Z Ultimate. Naruto: Ultimate Ninja Storm Generations apparently could sin of our main criticism of the notable Naruto: Ultimate Ninja Storm 2, and this was nothing to be very continuity with the original. Although in part this is what they want Naruto fans, especially when CyberConnect 2 has garnered rave reviews, Generations dares to give a little twist to the template characters and story, bringing a game to the two generations of Naruto distinct, the first as a young apprentice and the most recent stories ninja with more mature. This is achieved thanks to having a cast of characters from different periods broad and adventures of the manga from the series of travel to the country of the waves until the fourth ninja war. Since Haku and Zabuza until Shippuden.



As sometimes fidelity to the official story is counterproductive, because manga readers know very well the plot twists that will follow the main single player mode, Generations will also explore completely new parallel stories of the that will own Studio Pierrot, the same as Naruto took to television, which will result in a time of new animated sequences exploring unseen independent adventures of secondary characters that not all the attention is fixed exclusively in Naruto. It seems to be an increasingly common trend in games that start from a licensed, Saint Seiya, One Piece: Pirate Warriors have also announced a main storyline faithful to the official events and other secondary completely original. As relevant data in the cast of characters does not include those from the anime filler, ie all those chapters created for television in order to give more time to Masashi Kishimoto, writer and illustrator of the manga, to create stories on paper. Generations to narrate aspects have been discarded or used for static scenarios, the player is much longer in fights while advancing the story in which Naruto and Sasuke are the main protagonists, although not all between the parallel stories find the Uchiha and Itachi Minato.


In the playable section, Naruto: Ultimate Ninja Storm Generations also brings a few surprises for fans to not see this album as a mere extension of fighters, which can give an impression at first but is revealed as false the more data we discovered. The team has focused much more on the fighting and for months has been balancing the characters because the multiplayer is one of the key elements in the replayability of these games, and a game "broken" in this way greatly limits their success however worked or graphics that are in possession of many characters; also why the network game is another issue where the computer is not to be overlooked, although they have offered great news about it. As has been seen in various shows, Sennin Naruto (Sage mode) has new Rasengans, there are other combos, and throws Rasen Shuriken faster. Although it will take long to discover every little change in all staff members, it seems that actually CyberConnect2 is polishing all the characters. It has also added a Beast mode, a new state in which each fighter can absorb more damage and have received new attacks before falling ko definitely. The control has been adjusted slightly, it is not so simple, but it will not be a revolution if you're used to games of Naruto, you will find the typical natural basic system attacks the Chakra, and the use of different weapons long distance and objects. Also keep fellow attendees, we call the trigger pad to run spectacular special attacks or extend combos.


Overall, it appears that the speed of Generations will be greater than in previous games, and more easily to juggling or "juggles"-raise your opponent into the air before falling to attack-an idea that is taken from the manga, where the characters often fly after a big hit. The intent of CyberConnect2 is that each game is short, intense, which is more difficult to flee the fighting around the stage, which we have seen in the game show. Do not forget that the battles of Naruto takes place in a fairly free 3D scene, which is very easy to navigate, but still no respite. Hiroshi Matsuyama, president of CyberConnnect2 says that listening to the fans is a priority to make the game, and that their views are incorporated these improvements. Zabuza and Haku are such user requests Europeans and Americans, more interested in the content and the classic characters in other respects, while the Japanese put as priority the interface and control system, which was deep and balanced. As we have seen, are issues that the developer has taken care of, although it is still early to know if all players will be completely satisfied with the outcome.


Generations may not pose a major advance in the graphic, but still stands out as much as Ultimate Ninja Storm in 2008. Extremely smooth animations, effects that seem taken from the series, a great color, shading, imitating cartoons and changes of plane to give a spectacular film. All that remains in this sequel, a step up from Storm 2, perhaps without great speed but still well above the average of the common adaptations, perhaps One Piece: Pirate Warriors apart. It is a joy to see the fluidity of each stroke and combo, and the natural movement of the clothes, and that the amount of energy rays or dust storms so characteristic. The good thing is that cover so much history will have a positive effect on the number of scenarios in which to fight: Training Camp, Grass Plain, Forest (day and evening), Hall of the 5 Kage Summit, Great Bridge Naruto orochimaru lair (destroyed), Valley Of The End, final field (Chunnin), Den Akatsuki, Konoha, Konoha (Destroyed), Konoha (Scorched), Valley of the end (without rain), Forest of Death, Forest of trees dead, Forest in mov. Silent (Dia), Forest in mov. Silent (PM), Forest in mov. silent (night), Gate of the sand, the sand village, akatsuki lair, Barranco 5 stamps elem., Location planetary devastation, orochimaru lair, Village of the Rain (above), Village of the Rain (below), Monte Myƍbokuzan Bridge samurai, Country Nevado del Hierro, Kumogakure, Mountain Cemetery, Forest of Death (examinations tower) and final field chunin (top).


The fighting genre has increasingly more competitive, and we like it so. Naruto continues to stand up to legends like Tekken or Street Fighter with their own weapons and personality is more accessible, exudes charisma from all sides and no slouch in the graphics. You may not have the gameplay refined to the nearest millimeter heavy weights, but is a good alternative that we still have to know the progress made in the online game. On March 30 it's time to discover if this is the best Naruto game ever released, and if CyberConnect2 Generations strain achieved within the next major releases of the year.

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