Saturday, February 4, 2012

Alan Wake's American Nightmare Preview, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Review, Walkthroughs, Guide for Xbox 360

Since the launch of the first Alan Wake on Xbox 360 (and, very soon, also on PC), many users have been waiting the arrival of a second part, perhaps in part because in the end the game ran unevenly between public. Nevertheless, this second part seemed quite generally desired and from Remedy, the studio was repeatedly groped his arrival. Finally we have a new game, yes, but specifically for digital distribution: Alan Wake's American Nightmare. Will satisfy fans of the first? And reach a larger audience? No wonder that the first reaction to its move to digital distribution is some disappointment or even a suspicious attitude when you consider that, in a sense, part of the public and the industry continues to see the games as downloadable titles of the second they should have a lower measuring rod which everything is forgivable-by-side or anything can cast-on the other, a bias that only work against the development of a market sector's ambition to burden creators and creating a cloud of conformity among the potential audience. None of these situations is highly undesirable, especially when we consider that the prices of these securities do not always correspond to the ideal of affordable game in exchange for offering a core idea ingenious channeling serve as entertainment.



In this case, the universe Alan Wake takes a side step to take us into the metafictional series, Night Springs, a television serial that is part of the video game universe and drinking directly from the great classics of science fiction in small screen as the Twilight Zone, dean of the genre who signed Rod Serling, whose imprint can be seen in many sequences scattered in many films, series and even other elements of popular culture. This shift is very interesting when you consider that Alan Wake has played since its inception with the concept of writer, metafiction, and a narrative structure that much closer to pursuing his own TV series than the usual film or video games. We can argue at length about whether the title achieved a successful foundational balance in the game narrative, but it is clear that the turning a short story, a small episode loose and isolated from a larger construct, is within the canons developed their creative programmers.


Everything starts with a simple premise: Alan Wake, a writer, he worked in his youth as a writer for television series and signed some of the chapters. Now he is trapped in one of them, immersed in television fiction. Thus, the narrative voice also happens Wake to the voice of the program. But the basic premise remains unchanged: Wake creation comes to life and he is caught in this world of literary horror (and televised) that it generated. From the developer promise that in this issue focus more on the context playable, so we assumed that history, although important, as this will be a hog even as the first title. It's a logical move when you consider that, after all, there are limitations in the size you can have the game to make it practical as a download on the hard drive of the console, as well as production costs associated the composition of the cinematics. It is estimated that, overall, the title will offer about five hours for your adventure, which seems pretty reasonable if you keep the tension during development and for the price you will offer. The pace of play, in fact, promises to improve if we consider that changes are of some significance in the combat system to gain in dynamism.


As in the first game will be very important to use light to face the enemy full of darkness that assail us during the game. It is imperative, as it was in the original, enlightening enough until they can be physically damaged. So far, all the same. This time, reflecting the increased interest of Remedy by action, the arsenal promises to be increased substantially to provide a variety of strategies in the fight. Similarly, also promises a greater variety of enemies, which is important because in hindsight it was one of the aspects that made ​​the battle of the first game did not come to jell perfectly. Of course, there will be only humans, but impossible creatures designed to surprise and push the limits of credibility in a world where it seems that the danger emerged from the darkness can take any form.


The puzzles are also present, but will have to wait for the final game to see how is the balance between these two elements, action and puzzle-especially if we consider that it has become much emphasis on progress on the ground the action of the game but do not know much about what real news is going to offer in terms of puzzles and, with them, in part perhaps more adventurous and thoughtful game. We talked at the beginning of these lines of what is expected of downloadable games, and in that sense we must say that in the technical section Alan Wake's American Nightmare pointed in the right direction, without diminishing or lower the level to be distributed digitally, which would be a profound mistake. The production values look set to be on par with the original game, and proof of this is that music has worked with Kasabian, among others, to compose an interesting soundtrack to the television environment nightmare Wake. In the same vein, the graphics look set to fulfill amply with what is expected of the game, although there remains the question of whether the load times are very excessive, depending on the compression to be applied.


There will be very important elements inherited directly from the first Alan Wake, of course, and we are thinking about some important counterpoint to the protagonist, but seems to have done a very suitable for converting the original foundations of a style of play that can work very well as a downloadable title. Alan Wake's American Nightmare may be separated in some relevant aspects of its predecessor, but also knows what to keep. The general feeling is that it transmits its rotation to a larger component of action (taking into account that the former lacks this was not walking) may be attractive to a wider audience, especially if you get the greater variety of mechanical and curdling game positively. This, hopefully, not forgetting the story elements that earned him the favor of most of those who pushed for the original. The end result we can prove from February 22 when it launches on Xbox 360.

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