Guild Wars 2 is still maturing. We review some of the promises of this new massive bet on games. The world of massive online games has quite a few years of expansion, although many titles have finished redefining operating model to the inability to attract enough users to their quotas. Except for this aspect, it is one of the genres in one way or another, sees more pitches across the globe. The first Guild Wars managed to convince many fans, so revise it to provide an updated experience seemed a logical step, but must also understand that there will be a group of users who prefer the regular expansion policy over the years instead of offering a deeper review of a title like this. There is also a clear advantage in following this path: start from scratch to avoid having to drag items from the base that are not desired. With Guild Wars 2 think that's the path you are following at ArenaNet: keep what interests them the title but free foundation load and provide a more substantial renovations that usually derived from the known expansions. This time it seems that the focus is putting emphasis on providing the community with a massive online game little intimidating, without thereby entering the realm of the swampy always casual, capable of repelling many more players willing to be part of their income in virtual worlds. Even looks set to follow a route already sensed strongly in its predecessor: a massive online game where individuality is secured to the user not to sue is organized in complex clans to have real options to play and succeed in their world.
However, their new lead us to believe that the end result will be substantially different than its predecessor gave us. This will be the result of that, but in principle will be affected to individuality in line to be composed for the original, there are many more dynamic elements coming together in online events generated in the persistent world of adventure. One aspect to consider is the big difference will be in classes of characters (there are a total of eight), and ensure that the study being done a hard job to get the user to provide highly distinctive elements between different types of skills and characteristics that make development choices of the characters that we can configure. At the same time, it is intended that their exclusives are not very marked, so that should not be used to establish mechanical preset roles predefined set and fixed strategies to win a battle.
Another important aspect is derived from the game mechanics submarine to explore a world beneath the seas of the title. It seems that the main focus is based on providing different skills to the characters when they are under the water away from some classic elements such as slow or clumsy movements under that item. Be seen whether this mechanism just convincing the players, it seems that is in clear opposition to strongly held conventions as oxygen meters and others. The character's skills can be acquired through quests and overcome dangerous bosses face, because the reward we get defeat with classic treasures but also with the possibility to give us additional resources both in the backcourt as the offensive . In this sense, it seems that the number of players involved in this mission can be decisive, resulting in a great inventive to form teams and meet those challenges. The more users to collaborate, the harder the challenges ahead, so we can play dynamically with few sparring partners or organize a larger mission and confront other challenges.
A recurring element in the genre is the character customization that we believe to be our avatars in virtual worlds. Guild Wars 2 meets the requirements expected to achieve a sufficiently distinctive physical appearance, but we also asked some questions concerning the past of the character, and even what their belief in the gods of this world, to name a few examples that have been particularly prominent from the developer. This will be used to determine elements of the story based on the choices made, so it keeps the spirit of differentiation despite the player's experience to seek the cooperation and group play in the many missions facing. With a launch planned for this year, it seems that Guild Wars 2 still has some way to go and be thoroughly tested either by the user before it reached its commercial version, but we hope that soon there will be news about it and that users soon have access to an open beta to be forming their opinion on this title that may surprise, and much, when ready.
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