Monday, January 30, 2012

Batman: Arkham City Lockdown Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for iPhone


In recent years, comic book characters seem to be living a very interesting romance with consoles and video games. Motivated by the rise of its film adaptations, and the courage of some companies at the time of taking his adventures counterparts, the heroes of the cartoons are dazzling critics and audiences with his stories. Perhaps the perpetrators of this are the guys from Rocksteady, a few years ago, were able to channel all the interesting ingredients Batman character in a game as round as "Arkham Asylum". He knew how to play the title perfectly adapt the formula for the icon of the DC comics, prompting a second part, directly from the first sequel, "Arkham City", which expanded and grew all the good the original. Now, the bat returns to have a new approach to the game, this time on Apple platforms. Batman: Arkham City Lockdown for IOS, but it is not an adaptation to use, if more than one correct translation of many of the aspects that made ​​it big the binomial Rocksteady titles. Are you ready to return to being the lord of the night?



Batman: Arkham City Lockdown is the last great Batman approximation of the iPhone and the iPad. Getting inherit much of the style and the elements that made great the Dark Knight version for home consoles, Arkham City Lockdown summons us to live and stop the leak of super villains and most dangerous enemies of their cells. Trying to dominate the whole city after its massive break, Batman must be imposed on such charismatic and famous villains in Gotham as The Joker, Deathstroke, Two-Face or Killer Croc.


In fact, if we strictly, it's really all we can do, because unfortunately, in Batman: Arkham City Lockdown, the bout is practically the only playable base, leaving the exploration and research out of the equation. Netherrealm, application developers have opted to offer a more focused side action and combat, proposing cited intense fighting against the enemies and their bands of thugs and lackeys. The scheme raised by this Batman for IOS is very similar to seen another game for the Apple platform, Infinity Blade. The title of Chair also took us to fight enemy after enemy knight after knight, monster after monster, a stage with few roads to travel and explore, and where more than just collect a few coins. Batman: Arkham City Lockdown seems very influenced by Infinity Blade in terms of gameplay, as well as its graphic section (both use Unreal Engine), but try to disengage betting on a wider range of end-boss encounters (up to 4, with rivals the bat above).


Batman: Arkham City Lockdown is a game using the touch screen of your iPhone or iPad, and has designed its system of combat. In them, we hit, dodge, defend or counterattack at our own or we indicate on the screen. If, for example, received more blows or fit several in a row, Batman will momentarily overcome, having to opt for evasion, and defensive attitudes rather than attack. The common enemies are few attacks (most will be prisoners or gang members with basic weapons such as pipes, chains and anything else), pursuant to a pretty basic tactic in our encounters with them, dodge, hit, dodge and hit. An exchange of blows a little boring, but effective. Following this pattern will not have too much trouble to move. As against them, the bosses are a little more interesting, where the strategy will center stage, forcing us to discover the attack routines the same and use some inspired "Quick Time Events" to shoot them down. This could be a drop in a vast desert of playable, unfortunately it is not, and even with the addition of the interesting battles against characters like the Joker or Two-Face, just the title repeated over and over again, part by uninspired gameplay.


Batman: Arkham City Lockdown becoming repetitive attempts to fill this playable adding customization options, arising from the acquisition of experience points. These points "WayneTech" which are obtained after each contest, may be used to add new equipment or technical skills to our character. A priori, we have kits, electric gauntlets, flocks of bats that envelop the enemy and smoke bombs. Although they sound good, and in fact may be useful in due course, the truth is that they are merely superficial added simple gameplay of the game.

Regarding the technical level, we must emphasize the stunning visuals which boasts the title. Textures in high definition, full and detailed modeling, as well as a large and well decorated stage, they get to believe once again that the differences between traditional handheld IOS platforms and Apple, are mere illusions and became better times . Batman: Arkham City Lockdown does not have any but the graphics, being almost without doubt, one of the best games that take advantage of the devices in the apple company.


Batman: Arkham City is a game Lockdown ends not convinced. Although the appeal of playing with the lord of the night is something great, and in some ways is a logical adaptation to a touch devices such as Apple, its repetitive gameplay and playable few options, weighing down the end result. Arkham City Lockdown intended to be a Batman version of the famous game Infinity Blade, but fails. It lacks gameplay, because in technical terms, is well served. Is it worth then it costs 4.99 euros in the App Store? Depends on what you go looking. If you want a game like Rocksteady's work, yet remarkably simple, and we are fans of the character, may deserve every cent of the invested. If instead we believe that Batman can give more of themselves, there are games in the same style (without the character, of course) much better.

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