Monday, March 12, 2012

Cut the Rope Experiments Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for iPhone, iPod

There are times where a success, more favorable exceeds expectations. The App Store has become, almost unwittingly, in the face synonymous with the success of millions of developers. Many, seeking to emulate the famous deeds of businesses and developers as Rovio (holders of the rights of the famous Angry Birds). The simple application or fresh, fun and addictive, is the goal to be achieved by hundreds of designers. Of course, when it has the original formula of success and the most absolute and simple execution playable (in the best sense) on a platform of trust reputed as the iOS system, it is often difficult to return to repeat it without upsetting the faithful followers or players. But you can always wait for the surprise. Cut the Rope original surprised thousands of iPhone users and iPhone, and now its sequel, is back with renewed levels, interesting challenges and a couple of additions to the gameplay that show you can still improve everything at the time we dazzled. Cut the Rope: Experiments intended to gild the lily of the exquisite and simple gameplay of the original. If you have not played any Cut the Rope (which is not very hard to believe, given the importance and impact of Chilingo game) will explain the gameplay before commenting on the news of the sequel.



In Cut the Rope, our goal is simple: we feed a small nice green creature, with its particular portion of round candies. This sweet, is usually always out of reach, attached by ropes or trapped. To do this, and using our fingers, we cut his bonds directing it, on the right track and avoiding hazards and obstacles more diverse, to the mouth of monster fun. Often the journey is easy, and with a simple cut or quick movement, the creature, Om Nom, get your precious and sweet prize. This will help us exceed the level, but there are stars and prizes awarded by the screen that will increase the score and the score at the end backwards. Depend on whether the user spend more time squeezed brains and get all the items scattered around the screen or if instead, skip the level and go without much fuss and with the precious reward in the mouth of the bug in question.


That is, broadly speaking, the base gameplay Cut the Rope, and therefore, of this sequel, Experiments. Here are included, rather than more basic levels as obstacles or the first installment, new active parts with which to interact. Among them, find the caramel bubbles rise to the heights, air sacs that exchange and modify the trajectories of the movements of our fresh and new releases of strings, we'll fit to hold the candy before fall or to move, writing the perfect parabola to another location on the screen where we want to go. Now, so many of our reflexes and the ability to concentrate that treasure will be more useful, because we have to be continually getting ahead of events.

Do we use that trigger string vacuum to grab the candy before or after the bubble will raise him? Can I write a perfect path and collect those stars before the full spider eats the rope? Short rope or hope to come down some more? Anyway, screens often seem impossible given their numbers of traps or interactive elements will be resolved with very precise movements performed in a few seconds, reminding us inevitably to Cut the Rope original, being therefore a good indication that more additions are made to the gameplay of the title, their freshness remains intact. Obviously, there will be times when we will be repeating over and over again the same screen until the caramel describe the exact motion or until we have our head in the correct sequence of actions for the creature to enjoy your meal. This does not indicate that the game is repetitive or boring is made, as another noteworthy aspect of Cut the Rope: Experiments, is its ability to invite us to get the perfect game in every one of their screens. There will be many levels to complete (up to 125 different), and gradually, the game is updated, so fun and life is guaranteed.


Technically impressive and discounting physical reactions (the strings will behave as you expect them to behave, and always according to the movements and maneuvers that have made or planned), the game looks almost like his previous release. Thus, we have a two-dimensional graphics manicured, with bright and colorful (here, instead of the original brown particular emphasis on the blue of the plans or blueprints derived from the laboratory atmosphere more fun or with water levels location). In short, a nice game to watch, especially on the iPhone screen.

What say you do not know and Cut the Rope: Experiments? Here is a fun, full of great ideas and changes in gameplay, but for practical purposes, represents a return to the good that did the first delivery. Experiments application is addictive, simple and very addictive, ideal for anyone iOS user player and played the first or for anyone new to the platform you want to enjoy a whole new version of the famous title. Above, is fairly inexpensive $0.99 for iPhone. Highly recommended.

1 comment:

  1. awesome I put-off buying this for months, despite positive reviews.

    ReplyDelete

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