Wednesday, March 28, 2012
How to Unlock All Weapons in Kid Icarus Uprising | Nintendo 3DS
Great place to find out All Weapons in Kid Icarus Uprising for Judul Nintendo 3DS.
Pit's bow functions virtually the same as in the previous adventure, along with the same type of weapons.
Bows fire fast homing shots, making them well suited to medium - and long ranged attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon.
A futuristic Bow that shoots heat-seeking triple arrows at opponents. It's charged shot is an exceptionally strong projectile with the power of a meteor strike, although it does not home in on enemies. It has the longest range out of all the bows. it looks somewhat like the star ship from chapter 8
The traditional Bow from Brawl that is equipped with two light rings that produce the arrows. It can be unlocked by defeat ing chapter 24 in under 11 minutes.
Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
A Bow with a design that resembles the head of a bird, complete with eyes, a beak, and feathers.
Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users.
A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability.
The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time.
A bow carved from crystals taken from a forest near the home of the gods. It has high overall attack power and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks.
The Blade is one of the many new weapons introduced in Kid Icarus: Uprising. It is the most basic weapon and is user-friendly. It is the first weapons available in the game.
The basic Blade, which is described above. It has a somewhat futuristic appearance to it. With no real weaknesses, it can be useful in a wide variety of situations.
A green Blade that can shoot multiple rotating charged shots at once. Ideal for clearing an area of multiple small enemies, but ineffective against stronger foes. Furthermore, it has the shortest range out of all the Blades.
A purple-colored Blade that can shoot poisonous shots from long range, causing enemies to take more damage from attacks. Charged and dash shots cause the poison effect to last for a longer period of time.
A royal-looking Blade that can launch valuable gemstones at enemies. Its back-dash attacks are particularly damaging, but its forward-dash attacks are very weak.
A Blade that actually looks like a sword fused with a gun. Its projectiles are weaker than most Blades and take a long time to charge, but it compensates with the sheer power of its close-range attacks.
A blocky Blade that is thicker than most other blades.
Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.
A powerful blade that can be obtained after defeating Dark Lord Gaol.
This old-school weapon uses magic to fire a hail of explosive steel bullets. The bullet blade doesn't have much in the way of homing ability or melee attacks,but its shots are just as strong over long distances as up close.
An extremely powerful blade that can be unlocked aftter defeating chapter 9 in under 28 minutes.
Claws are the only known weapons that automatically come in a pair. The main part of each claw is red in color, and held in place by a blue, transparent ribbon. The blades of the claw itself are gold, and decorated with purple accents. Pit wears them over each of his hands, and are very fast at close range.
The basic Claws, which are pictured above. They strike with the precision of a mighty tiger.
A pair of Claws engulfed in flames, which can set enemies ablaze. They glow like the eyes of a powerful wolf. Its dash shots home in on enemies, unlike most Claws.
An oddly clawless version of the Claws shaped like clenched fists. They have an extremely short range (only about an arm's length), but attack with unsurpassed speed.
This fourth variation has transparent blades. During ranged attacks, they shoot invisible beams that can only be seen or heard when they strike the foe.
Claw that can be obtained after beating Pandora. They have a chance to poison the foe.
A pair of claws with 2 blades made of plasma energy.
A metal fist with missile shaped claws on the end, superior to other claws for ranged attacks.
A pair of claws resembling those of a bear.
Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles.
Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.
Two floating orbs that fire two enery shots at multiple foes, or one shot at a single foe.
The basic Orbitars, which are pictured above. They resemble blue crystal balls.
A pair of Orbitars shaped like shields. They can unleash a large shield-shaped wall of energy as a charged attack which can block projectiles.
Orbitars with green orbs that are outfitted with orange "wings". They fire electrical bursts that home in on enemies and can paralyze them on occasion.
A set of Orbitars with ghostly faces, inspired by the constellation Gemini.
A set of orbiters that look like a pair of fairies.
Paw Pad Orbitars
When shot, the paw-shaped projectiles fly at the opponent and slap them round the face. These were most likely put in because of Masahiro Sakurai's love of cats.
These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time.
Charged shots fired from these orbitars may lack any sort of homing, but when they do hit watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots!
Boom Orbitars Gemini Orbitars
Bulky giant fist like devices that Pit wears on his arm. Best at short range
The basic Arm as pictured above. Despite its bulky appearance, it is surprisingly lightweight and will not slow Pit down if equipped.
A variation that is equiped with a massive drill that can be launched at enemies. The drill homes in on enemies and embeds itself on impact, hitting multiple times. Continuous fire allows lasers to be fired from the tip of the drill.
A third variant with a black and red color scheme that resembles a bowl.
The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
The rapid burning fists this weapon fires swerve sharply toward a foe. Though its continous fire is weak, its charged shots are not. It charges more quickly than any other arm. However, its range is among the shortest of any weapon.
An arm designed to be both small and light, it gives the highest movement speed of any arm, though this comes at the cost of lower melee power. Handling more like other weapons, the Compact Arm is great at midrange.
An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Glowing arua around Pit's hand that shoots energy. Can also be used to slash foe.
The basic Palm, which is pictured above. It harnesses rainbow-colored energy that can follow enemies.
A celestial version with lunar designs, clouds, and shadows of a rabbit surrounding it. This version is able to launch crescent moon projectiles as an attack. Its projectiles are powerful, but slow to fire and can be easily evaded by fast foes. One type of charged shot from this palm will produce a large moon which is hurled to the enemy.
Third variant with a fire motife. Possibly to fire large fire balls.
This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode.
This palm fires needles that burrow into targets. They travel fast but have little homing ability. There isn't much difference in range between charged shots and continuous fire, so no need to think too hard about gauging your distance.
The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing bsckward-dash charged shot.
A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devestating in it's own right.
A weapon with the soul of a dark assassin. It has a short charge time, fires fast-moving shots, and boosts spped and agility. It even excels at melee attacks! On the other hand, it lacks in power, range and homing.
Large gun that Pit wears on his arm and is similar to Samus Arn's arm cannon in the Metroid series. These weapons slow the user down and are best used at a range.
Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.
A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.
The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.
This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.
The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and its has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.
Spear-like staffs that curves at the end. They are like sniper rifles and thier shots gain power over distance.
The basic Staff as shown above. It bears a resemblence to a cross between a spear and walking cane.
A Staff with a red crystal at the top that launches magical projectiles that entrap enemies. It also has a special symbol that floats around it.
A third variation with a sun-shaped top and an elegant design.
A fourth variation with a blue crystal ball at the end of it, shown in the very first trailer.
The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly so make sure to aim carefully.
A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are the most damaging at close range. Its melee attack is also better than most staffs.
This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.
Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.
The Orb Staff's jewel raises it's melee power. It's shot strength dosn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.
The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs.
The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance!
Massive weapons that can deflect enemy projectiles, or fire giant projectiles of thier own. They slow down the user and only have a two-hit combo when used as melee weapons.
The basic Club, which looks like a stone club embedded with a glowing eye. It is capable of launching shockwaves of energy when slammed into the ground, as well as miniature whirlwinds that can hit multiple enemies with one attack.
A version of the Club that resembles a large stone slab. Although it is rather bland in appearance, it can unleash a large tower of spinning gears or a lagre black ball as projectile attacks. These projectiles home in on enemies, but travel very slowly.
A seemingly celestial variation that appears to be made up of numerous glowing rings. It can create luminescent projectiles made up of rings surrounding a blade-like star which travel much faster than those of other Clubs and can paralyze enemies on contact; however, its light weight makes it a poor melee weapon.
A stone Club with small clouds circling around it that can unleash sandstorms that can hit an enemy multiple times.
A colorful Club that can launch large rotating structures similar to the gears created by the Black Tower which can deal heavy damage at close range.
What appears to be the blade used by Magnus, although due to its sheer size is likely classified in this weapon group instead of the Blade group.
What looks like a giant chained fist is actully a hammer.
Even though it looks like a regular axe it actually is a hammer.
The Earthmaul Club has a longer reach than any other weapon, its charged shot traveling up to 126m. This is roughly three times the range of the First Blade. Its backward-dash charged shot reflects off walls.
The club used by Dark Pit in his battle with Pit Beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.