Thursday, March 29, 2012

MotorStorm RC Review | PS Vita, PS3

MotorStorm premiered a few years ago the last console from Sony, PlayStation 3, and now does the same with PlayStation Vita. With a different approach, we propose Evolution Studios Micro Machines-style fun, but without forgetting the essence of the series. Though not go for the eyes as other titles in PS Vita, the title promises old-fashioned fun and meet the expectations of "social console" with which Sony had labeled the new laptop. Want to know if these cars are radio controlled to match their big brothers? Right now we tell you everything. In the previous MotorStorm, we joined a radical championship in which, through exotic and extreme scenarios, we played a living by driving a lot of different vehicles which increased in each game. MotorStorm RC proposes a similar experience, but more relaxed. The championship this time will accommodate radio control cars, and the risk of losing our lives are reduced to choking with the juice. The game begins in a park, where we will see the tutorial of the game, allowing us to choose the type of control allows us to adapt better to the overhead view. We are normal in the car just turn to the left or right, and the other control alternative, in which the car will go there to where we turn the stick. I know it may sound confusing on paper, but simply to those who find it difficult to turn in terms of where you see the car with an overhead camera.



After the tutorial, where you learn to drive our car radio and test the different models available, we walk through this park, which has a small circuit, a skating rink, a soccer field and basketball court street. The last three parts of this park are unlocked gradually depending on our progress in the main mode, and perform certain challenges or spend time training in this area will allow us to unlock hidden cars. In this area we can, similarly, to test different types of cars to get familiar with them.

This is just one aspect that convey the essence of MotorStorm. We will have eight types of vehicles at our disposal, off-road buggies from supercars, passing trucks. All offer different types of driving, and adapt to a greater or lesser extent to the areas in which we run. Moreover, within each class can be found at least four different vehicles, with the customization options MotorStorm own. We can choose between various colors and various styles or vinyl to put our car radio to our liking, but to be honest, not that the cars have a level of exquisite detail. This is not something negative, much less, since they are also model cars on screen at a considerable distance, in fact, I believe that even so, that Evolution has given us this opportunity of customization is something noteworthy. In case you need more personalized experience, since we can adjust the control settings to your preferences by editing the default aspects, such as acceleration and braking, which is assigned to the right stick and found it slightly uncomfortable.


With respect to the stage, we find an unceasing homage to the series that includes four titles MotorStorm had so far, with four tracks by title of honor. We begin, obviously, with themed tours through the most representative tracks MotorStorm, whose curves arid lands are delimited by rocks that have no mercy when it comes to stop us. The second block, as expected, consists of miniature circuit based on the most iconic locations MotorStorm: Pacific Rift, where the sand and foliage show us the way. Surprisingly for me, the third block includes scenarios of inspiration taken from MotorStorm: Artic Edge, chapter of the saga that was successfully adapted to PSP, in which our driving skills will be tested by slippery ice circuits.

The set of scenarios, the closes (not including downloadable content), as expected, MotorStorm: Apocalypse. Miniature portions of a city destroyed will be this time in charge of transporting to the environments of the last game of the series for PlayStation 3. One strength is that the scenarios are varied not only between blocks, where the differences are enormous, but between those who share issue also. In addition, all show an interesting design that avoids the tedium of having to repeat a particular event.

In graphics, the scenarios are designed, mostly, with some detail, and often have little elements of interactivity, as objects that can wipe out our cars, such as boxes or plastic cups (elements of a relevant size for cars drones). We also find lights or shadows that brighten or darken our vehicles in real time. Interestingly, the shadow of the cars in PS Vita (but not on PS3) is no more than a handful of semi-transparent pixels stuck to the base of our car, which give a feeling a bit seedy when, for example, perform a jump, and disappears abruptly.


Removing this small detail, the graphics easily meets, without actually excel. The cars move in a realistic way, colliding with each other and against the natural environment than proportional Havok engine, and although the textures are nothing exceptional, fulfill their purpose more than aided by the furrows left by cars or dust raised. Vita PS Although the game does not looks as good as the PlayStation 3, the quality is quite similar, and almost perpetual flow. It shows the missing filters, which are simplified textures and lighting effects are lower, but the difference does not change radically.

While visually the game meets and exceeds the noise level just met. The effects are correct. The cars have different sounds, ground skidding sound subtly, and when we heard the shots we hit. But that's it. No more. In a game of remote control cars is difficult to extend the noise level far beyond that, so you can not negatively criticize that aspect. Instead, the soundtrack is somewhat monotonous me.

While electronic music fans are in luck, many of the players who enjoyed the first titles in the series will miss more aggressive, such as items that were included Slipknot, Nirvana, or "Gods of Gothenburg "in Flames, whose musical styles seem far more appropriate to the" violence "of this saga. We can not say to what extent is personal, but while electronic music seems perfect for titles like WipEout, in MotorStorm RC, the soundtrack conveys the feeling of being a decision motivated more by the popularity of dubstep than anything else . Anyway, we can hear the music that we stored in the system, so you always have the option to resort to our favorite songs.


One of the strongest points of this title is its gameplay. Although at first, as we have said, it enters the eye, as we begin to give us the first walk in the park and try out different cars you will realize the potential behind these miniature cars. Discover that not only need a few minutes to make us forget the control and the older brothers desktop, but once we are immersed in the game, we find that from one car to another need to adjust to a greater or lesser extent, our way of driving, and likewise we will have to adapt to the surfaces on which we run (sometimes even within the same track), it is not the same going into corners on sand to catch it on wet rock.

MotorStorm at the heart also resides in the difficulty curve, which readily go from first place to sweat blood to get third almost without realizing it, but learning from your mistakes to mastering the game. Yes, the game controls are only "physical", ie, only with buttons. There is no possibility of using any of the functions of PS Vita beyond the touch screen to move between menus. Given that PS is developed for Vita and PS3, not surprising that they have resorted to standard controls. Personally, the only thing I miss is playable appearance in the turbo, non-existent in this release.

But overall, there is more that we missed in this title. You have certainly heard of MotorStorm RC as a title with platform gameplay options, right? Well, if you are thinking of something like WipEout, you are wrong, is something completely different. In this case we will not have online multiplayer between two systems. In fact, we will have neither PS Vita multiplayer (on the PS3 it is up to four players split-screen) itself. The two versions of the game are synchronized with each other, allowing us to continue the progress we make in PS Vita PS3, and vice versa, including trophies, times and items unlocked.


In an effort to strengthen social skills PlayStation Vita, similar to that seen in recent games Criterion (developer known for the series Burnout and Need For Speed: Hot Pursuit). While in the park, you will see messages that informs you that your friends (or strangers unknown), whether in Vita or PS3, you have been shattered, insulted, humiliated or similar in certain scenarios beating your record time. If you keep pressing the X button will direct you to make it up to that challenge. From the main menu, you can easily access a list of these challenges to try to break records of others, to ensure that the rivalry is maximal.

In order to enhance the social aspect mentioned, the game offers this rivalry even while running, because arrows will show us the path of other players, offering the possibility of overcoming their times. In addition, we share our best scores around or through the PlayStation Network, or Facebook. These possibilities are available for all the tests within the main game mode, which are many and varied, ranging from the races and time trials of life, to more innovative, such as passing a certain number of opponents in the shortest time possible to score points or skidding.

Apart from this mode, called the Festival, which will have to get as many medals as we can (one to three, in inverse proportion to our position in the race), we have a free mode, which tests against the clock or simply , play vehicles or to test the circuits. These, and collection mode, where we can organize our cars, join the Park and Wall Boxes (the list of challenges) that we discussed earlier. These modes provide us with hours of entertainment that will be extended if we get all the trophies. It is difficult to say how many hours we will take complete MotorStorm RC, as it depends on our ability at the wheel (or radio control), but I have to get the platinum could be around ten hours.


MotorStorm RC is designed to be a fun title, and Evolution Studios does not disappoint in this regard. While it is true that a shot had online multiplayer fun to unsuspected limits, makes up these gaps with the virtues outlined above, which seem to us more than adequate for a downloadable title that we can enjoy both PlayStation 3 and PlayStation Vita by a single payment of $8. It also gives a taste of what can be the platform gameplay, which can bring new experiences to users of both consoles.

The decision is easy. The racing games top-down perspective that popular Micro Machines are scarce, and those are fun, even more. And better not talk about games remote control cars. If you like any of these two, or both, set out on this title. If you like MotorStorm, give it a chance beyond the tutorial and a career. MotorStorm RC offers hours of fun in small or large doses, and that is something that not many games can offer us today.

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