Thursday, March 1, 2012

Crusader Kings II Review, Cheats, Secret, Cheat Codes, FAQ, Unlockables, Walkthroughs, Guide for PC

Paradox Interactive signs his best game so far with a noble title of management that will delight fans of the genre. If a developer that is well known for making strategy games playable with a depth beyond doubt, that is certainly Paradox Interactive. Thanks to them we could test our leadership in various historical periods of humanity, whether in the ancient Roman Empire in the Middle Ages in the nineteenth century. In the present case with Crusader Kings II, we again travel to the Middle Ages in a title where the guys from Paradox have invested all the experience we have accumulated over the years, giving the fruit its best game to date. The first and most noticeable change has been introduced in this release over the original, now our priority is not going to be leading a nation into the top, but our goal will be to control a dynasty to make the most powerful and fulfill all the ambitions that we set. As you can imagine, this is something that affects the very foundations of its gameplay, which forces us to focus it all in a very different, giving a very distinct flavor to the game and forcing us to change the chip about what we are used .

So therefore, we can start on any date between 1066 and 1337 (the game will end in 1453). Depending on the period in which we play, the status of the various dynasties will be one or the other, and their characters. From here, we can select any Christian gentleman who is at least one county in his power, so we can begin to unleash our political ambitions. As expected, depending on the initial power we have, the difficulty of the game is more or less, although not the only determining factor, as our geographical position can ask more or less difficulty. For example, having a land border with Muslim can be quite problematic if not careful.

We mentioned that we can only choose Christian dynasties, so unless this changes by some kind of downloadable content, we were unable to control a Muslim family or other type of religion, which is a shame as we are sure that the shift could have given much play and provided further still if anything to the gameplay. To increase your chances of success we recommend training first by the tutorial that comes before you jump into a real game, although it is quite cumbersome and is raised in a very little practice, so that newcomers to this strategy may have difficulty capturing all mechanical and elements to consider, which are not exactly few.

Once in game, as we have been discussing in the previous lines, we have to worry about the welfare of our family, so this means that if to achieve our goals and meet the people have to suffer, is a necessary evil. Although you also have to be careful with this because if people are not happy can instigate a riot, and if we do not address it quickly and effectively, our reputation among the other families will plummet. A very important aspect to consider is the hierarchy between the different gentlemen, because depending on our position will be accountable to someone who is above us or receive income from those who are below. For scalar posts among the various titles of nobility the main requirement will be to gradually increase our number of lands, in order to claim our rights.

This in principle may seem simple, not so much when it comes to managing them. For starters, each county can have different cities, castles and temples that will be dependent on management. To do this, we assign the tasks of managing and collecting some of our citizens (or even members of our family), which also receive titles for it. These assignments will be important to carry them out carefully, because each person has their own characteristics and skills, so we must find the one best suited for each position, something we can do with an intuitive search engine to save us go one by one.

Wealth, Prestige and Piety are our most important resources and we have to have them controlled at all times, since each of them allows us to perform a certain number of shares. This can also be seen as amended by what we do, whether for good or for ill, it is advisable not to make decisions like crazy. Luckily, the game itself and indicates their costs and potential risks and benefits with numbers and probabilities of occurrence of one or the other. Another aspect to consider is that the personal attributes of each of the leading members under our command, we add the statistics of other characters, such as children or wives, so choose a good tutor for our descendants to the to guide their training towards what interests us or find a wife with certain characteristics will be basic to our success. The same is true of our Board, for which we must find the right people to occupy each position within it.

From here, we find a development with a depth of play simply overwhelming. This is mainly due to two key issues: his pride Artificial Intelligence and the huge number of different options we have at our disposal. The AI gets very realistic print development, varied, coherent and credible, therefore, always respond to our actions in one way or another, resulting in a large number of different situations to which we must deal with and that will force us to be with a thousand eyes to everything that happens.

Other dynasties with whom we are allies may appear friendly and stab in the back as have the opportunity to fulfill their ambitions, if someone can kill a family member who years later try to get back at us, if we give too much power to someone, this may end up becoming too ambitious and become a real headache, people will believe conspiracies against us to defend their interests, and so on. Rarely fail to surprise us how to act each and every one of the characters, things like that one learns that our children will not inherit and try to kill us before they make public.

But all this work would be sunk if it had a good playable system that allowed us to answer all these situations a thousand different ways. Fortunately, the range of possibilities that we will often mark the boundary only what our imagination can overcome the obstacles that come our really creative ways. For example, if we invade a region, we need a cause to justify it. This can look for or against we can create some false documents that indicate that this region actually belongs to us, so we will start a war to reclaim the land that should belong only legitimate right. If someone gives us too many problems we giving land to leave us in peace, to offer a marriage alliance of interest with a family member or create a scheme to get it out of the way the hard way and without being related to the murder ( but if we are discovered, the consequences for our reputation will not be anything good).

Luckily, manage with all these options becomes quite easy thanks to its interface, which is very practical and where we can control what happens at all times to act accordingly and we are not escape anything. This also includes the world map by which we move, perfectly integrated with all necessary information and easy navigation. Thanks to all this, each game will be unique and different from above, bringing replayable levels to new heights, which is particularly enhanced with multiplayer, where up to 32 players can be involved in Arabian intrigues.

But all is not gold that glitters, and also find the odd item that could have been more polished. For example, the military section of the game is not as satisfactory as we would have liked. Wars are usually resolved generally by the number of troops in each camp, but has tried to give a bit more strategy to enable us to select which generally lead each flank of our army. We understand that this is not a military strategy game, but something more in depth in this section would not have sat too bad.

On the other hand, there are some errors in documentation at the time of placing some counties over time. Nor is it a game for the impatient, as its difficulty curve is pretty steep and learn how to play can take us several hours, so until then enjoy the title will not get under, so I recommend you calm down and unhurried. In a game of this style, the graphics do not matter. What really matters is that he has a good interface that is comfortable, easy to use, pleasing to the eye and we were not saturated with information. This is something that is strictly enforced in Crusader Kings II. As I indicated earlier, the interface fulfills its mission perfectly and quite pleasant to move around all the menus.

The other graphic elements present throughout the title is the world map, which presents an exquisite artistic style and as you also mentioned in previous lines, is the most practical. And that's it, look no further visual elements such as hyper-realistic graphics effects and recreations of battles because there are none. Everything you see on screen is at the service of the gameplay and its practicality, so you will not see more than menus and map. This also causes the title to have very discrete requirements, so it can be enjoyed in almost any computer today.

On the audio, which is mainly raw score. As expected, maintains a medieval style that fits like a glove to the atmosphere, with topics ranging from calm to the epic. We know that this section is usually a very subjective, but we must say we liked almost all the songs that include, but should also be noted that it becomes tedious, since we hear incessantly during the long hours that we to spend managing our dynasty.

We again reaffirm: Crusader Kings II is the best game Paradox Interactive has done throughout his career. You can tell the studio experience after years and years doing strategy games. We could define it as a noble management game, which brings freshness to a genre somewhat stagnant and lacking in new ideas that work. His depth of gameplay is awesome and thanks to IA we feel like we were really living all intrigues of the time and that are so fashionable lately. It has its errors, as the little care that is the military section, the inability to choose other religions to play with them, a tutorial for improvement, documentation errors and a learning curve that will scare the newest and impatient. But if you like the management strategy and are looking for something relatively different and has a gameplay with unrivaled depth, Crusader Kings II catch you without you realize.

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